After finally finishing the Shader Forge course, I wanted to apply what I've learned by tackling a complex texture. I chose the outside portion of a clamshell because of the complexity and the challenge it definitely proved to be. Not where I wanna be with it, but I think it's a step in the right direction, as I'm following Kent's footsteps deeper into the realms of 100% PBR. This course has been priceless! Thanks everyone who contributed. Hope you enjoy my Clamshell PBR render.
- Status: Work in Progress