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Twelve Point Ear Final

Done with Blender 2.64. Trying something different than the typical tutorial video. The ear started as a 12 point circle, but instead of building from the outer edge inward, I started from the inner edge where the ear would meet the skull and worked outward. After I got the topology in place, I applied Subdivide Smooth twice. Sorry about the image quality, 4 GB of Ram apparently isn't enough to render.
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