This is the completed character model for my Introduction to Character Modeling in Blender course.
It was modeled in Blender 2.67. I started with a skin modifier to build the base mesh, then moved on to sculpting and retopologizing each of the pieces as needed.
You can find the complete course here: https://cgcookie.com/blender/cgc-courses/introduction-to-character-modeling-in-blender/
- Status: Final