Rest Area Floor Scene
sstephenw92 Thanks for the feedback, Stephen. I'd say an entire week, working 5 hours a day went by, getting the project from zero to full renders and compositing. Also 75% of the models had to be done from scratch, the rest I got from the internet.
incredible work and attention to detail man, the only thing i would look at is the plants on the wall, a lot of the plants seem (most noticeable on the large leaved and thin grasses) a bit plastic because of the angles some of them have grown, if its a plant growing against each other and against gravity towards the light source(s) they would be less likely to spread out straight and evenly. sorry, kind of hard to explain lol. otherwise it looks incredible. how many hours would you estimate went into it and are all of the plants etc existing models you used or was everything modelled specifically for the scene?
Thanks Peter. It is a Cycles render, and even though Cycles is a bit noisy, the fault for the extreme noise was from Filmic Blender Color Management, it had a glitch. I had to do heavy compositing to correct a lot of stuff.
Nice work. I like the sunlight and overall mood. Floor texture and wood on the tables is spot-on. Was it rendered in cycles? I see a lot of noise and i'm not sure if it's render of post-productions. Also - the ceiling fans on some shot seem overly large.