From modeling a sci-fi helmet to shading a pancake hobo, we have produced many flashy tutorials over the years. But our most popular course is the most elementary one: Blender Basics,
The ramblings, announcements, and feature releases from the Cookie Crew; one crumb at a time.
How do you turn your passion for Blender into a flourishing career? Where do you start and how do you find clients? Pierrick Picaut, a long-term member of CG Cookie, has the answers.
At this point in the production, we’ve taken a step back and re-evaluated what we’re doing. One of the most evident take-aways so far: Good games take a long time to make.
We talked to the director of “Circle”, a short film that boasts stunning VFX made with Blender.
The team has been working really hard building The Range game! We’re feeling really good about the quality of the game’s assets and mechanics so far.
For many Blender artists, going professional doesn’t seem like a viable option until they’ve become proficient in 3D, with years of modeling and animation under their belt. Steven Russell from Scotland didn’t want to wait that long;