Ryan is a character that I made to test out a human generation add-on.
The base mesh was produced by the add-on and was sculpted more by me.
I was impressed at the quality it produced right out of the box all things considered.
But I think for right now its main use is to produce base meshes to sculpt off of, as I did with this mesh.
I used the skin textures without to much modification and liked the result it gave. The skin material was lacking, but was easily worked into something I liked.
I was going for a stylized look which is why I went with white hair and dark eyebrows. I like the way it looks.
Any tips on how to make it better would be appreciated :D
- Status: Final