This train is a Heisler Locomotive that was widely used in California back in the 1920's.
My client came to me with hopes for me to make a replica of the Heisler train in 3D. It was to be optimized, and prepped, to make it a game ready asset in which you can pull into Unity with no issues whatsoever. He also needed me to make a rig for the wheels so that he could animate the train within Unity, and have it move through a large scene of Mill Valley California.
I built the train in a low polygon fashion (50,000 triangles). I also baked the bump map, and a rigged the wheels and transmission, to rotate with only the action of one bone, or controller, all of which was done using Blender 3D. For the materials, I created a material ID for the train, and pulled the model into Substance Painter to keep all of the textures in one full map, so that when you import the train to Unity, you will only have to worry about one batch of texture maps.
- Status: Final