I just finished the low-poly rocket course & here's my final render. I made some changes from the original:
* Experimented with adding some lights
* Create the fire smoke material without using another shader. Simply used the emission field of the principle shader.
wesburke I'm following the Blender 2.8 flow. So, this is the next: Fundamentals of 3D Mesh Modeling in Blender
Before that, I might work on some original work from what I learned in this course.
That's awesome and kudo's for experimenting with your own flavor. What were you thinking of tackling next?