Been working on many variations of a staff for a character I'm redoing from a long time ago.
The leather on the grip is pretty much the same as that in the one in the shader forge.
The wood material I'm still working on but couldn't quite get the methods from the shader forge to work on the staff so I tried making a procedural from scratch that uses generated coordinates. Doesn't work that well for floorboards but I think the patterns turned out all right for something such as a long stick.
- Status: Final