Switching Between Multiple Cameras in Blender
Animating Blender's active camera.
A common question from the Blender Cookie Blog: "How Do I..." post revolves around jumping from one camera to another in Blender. This ability is valuable to simulate real-world filming techniques. For example, an animator can animate an entire conversation between two characters straight-through, then cut between multiple cameras like they do on a film set. Also in the case of rendering stills, multiple cameras can be set up and animated to switch on each frame, resulting in multiple stills from different angles while simply clicking "render" once.
What you will learn
- The significance of Blender's active camera.
- How to quickly set the active camera when multiple cameras exist in a scene.
- And finally, how to "keyframe" the active camera by binding it to timeline markers.