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Modeling Stylized Hair in Blender
This Blender tutorial will show you a foolproof technique for modeling hair from photo references.
But not just any technique: we're looking for a hairstyle you can quickly adjust by repositioning the hair strands or the cross-section of the hair without too much noodling...because easy does it.
About the author, Danny Mac - Check out Danny's amazing Youtube Channel.
If You're Making Characters for a Game or for Production...
We've got that covered, too! You'll learn how to easily tailor the poly count so you can optimize the model.
Blocking out Big, Medium and Small Hair Shapes
As you look at photo references, you'll notice that hairstyles can be broken down into main forms: big, medium and small.
Optimizing Your Hair's Polycount for Games or Production
We then look at how we can translate this information into highly controllable stylized hair in Blender 2.8.
This method even allows you to tailor the hair to a production render engine on game engine by allowing you to control the poly count on the fly!