Maintaining Visual Consistency Between Blender Cycles & Unreal Engine
Don't Get Surprised When Exporting
You know when you work really hard in Blender to create an amazing game asset, but when you export to a game engine like Unreal it doesn't look the same? That's a common workflow frustration that can be remedied.
When creating game assets with Blender for use in Unreal it's ideal to maintain visual fidelity between both applications. In this video, Tom Wright demonstrates how to establish such visual fidelity by exporting built-in Unreal assets and setting them up with Blender's Cycles render engine.