Creating an Animated Text Intro with Blender

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Everybody loves a good title sequence

Whether it’s the newest Hollywood blockbuster, television commercial, or youtube channel, animated title sequences are everywhere! There’s a lot of creative potential and branding power to be wielded with an animated text intro.

In this video, Jeff Lange walks you step-by-step through the creation of a fictional movie title sequence. This includes the modeling, texturing, shading, lighting, and animating processes.

Learn, apply, and submit your own animated text intro to the Student Gallery Tab!

Tutorial Questions and Answers

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  • Replies: 1

    Hi, thanks a lot for your course and all the explanation. When i jum to compositing (10th minute of your video) i don’t find teh default world as in your tutorial. Did i miss a step or something? Thanks

    1 week ago

    • Replies: 1

      Make sure you’re using Cycles as your rendering engine. Once you have that enabled, you can add a new world shader.

      1 week ago

      • I got it :) . Thank you Jeff

        3 days ago

  • Replies: 0

    Hi, thanks a lot for the course and all the explanations. When i go to compositing ( minute 10 of your tutorial) i don’t find the default world as in your video. Did i miss a step or something? thanks again.

    1 week ago

  • Replies: 1

    Thanks Jeff for using 2.78. We beginners really appreciate you all using the current version we are trying to learn. Great Job

    3 weeks ago

    • Replies: 0

      My pleasure! Thanks for watching!

      2 weeks ago

  • Replies: 1

    What’s the website you found your metal texture on please? Duijon.com or something like that?

    3 weeks ago

  • Replies: 1

    Finding a new teacher I like here at CG Cookie 😀

    3 weeks ago

    • Replies: 2

      Thanks! I appreciate that. I actually have seen your procedural stripes video a while ago – it helped me a lot, so thanks!

      3 weeks ago

      • Cool. Thanks back :) I discovered since I did that tutorial that the Wave texture actually can make the gradient to set that up without the math node group… Just set it from Sine to Saw. Actually works better because you don’t have to worry about the offsetting bit because it just works 😉

        As for this tutorial here, One thing I discovered when I was doing mine is that the texture I used, they all seemed to have a “mark” from the texture at about the same place. What I did to solve this was to separate the Mapping output into XYZ components, multiply the Z by a random Object input, then recombined the XYZ before sending it to the vector input for the image. That way, each letter object got it’s own positioning of how the texture was mapped to it.

        3 weeks ago

      • Oh, and thanks for the tidbit about the blend on the image texture set to box… I’d heard about using the box texturing, but always had the seam lines. Didn’t know the blend option would fix that 😀

        3 weeks ago