Creating a Wave of Ribbons

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Everybody do the Wave

In this lesson I demonstrate my preferred method of creating a wave of ribbons that can be used for many things, including motion graphics.

What You’ll Learn:

We’ll start off by creating a ribbon with a NURBs surface, which may be an object type you’ve never used before. I’ll show you how to animate the ribbon using a wave modifier. Making the animation loop perfectly is next on the list, and it makes for an interesting result that doesn’t take long to render.

Going a step further, I will demonstrate how to create a simple material and world nodes to make our render look nice and clean. The last thing we’ll talk about is how to render this animation and save it to a file.

Tutorial Questions and Answers

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  • Replies: 1

    when i press 0 to view the ribbons but a dotted line in the shape of a square is bright but the rest of the view screen is darker and it is getting on my nerves thx

    2 weeks ago

    • Replies: 1

      Pressing 0 goes into camera view, so the square is what will be shown in the render. The darker border is telling you that those areas will not be seen when you render.

      1 week ago

      • ohh.. thank you

        1 week ago

  • Replies: 1

    how do you make the starter cube a nubs surface?

    2 weeks ago

    • Replies: 1

      I delete the default cube and add a nurbs surface. There isn’t a way to convert a mesh into a nurbs surface.

      2 weeks ago

      • thanks you helped a lot :)

        2 weeks ago