Adding Decals to 3D Models with Blender

  • Software:Blender 2.8x  ·
  • Difficulty:Intermediate

What You Will Learn

Decals are an effective way to add isolated details to a model without having to incorporate it directly into the main model or main texture maps. In this video, Thibaut demonstrates a clever workflow for creating and projecting flexible, clean decals using Blender booleans and projecting UVs from the camera view.

There are several methods for projecting decals to the surface of a model. This method is particularly reliable and flexible and worth knowing.

The application with this technique is broad. Example of decal usage include:

The intro barrel's grungy metal material can be found on blendswap.

UPDATE: Thibaut has written an addon for Citizen members to quickly reproduce this decal workflow with the click of a button!

Related Training

Blending Decals into Target MaterialTexturing Weapons with Blender & SubstanceTexturing & Shading a Sci-Fi Helmet