February 11, 2018 2:14pm
Working on a carpenter's hammer, I think the modelling part is done. Any advice how to make the mesh a bit cleaner and more sensible is most welcome! :)
Nice hammer, Here's mine.
Hi Zoltan, that's looking good so far! To offer any suggestions, I'd need a bit of context. Is this for animation with subsurf or for a game with normal maps? At the moment it looks to be in between.