Potential Unity First Person Shooter Class (Live Events)
I'm currently writing up a draft for a potential First Person Shooter class, similar in structure to Kent's class on beginning Blender and I wanted to get feedback from you all on whether or not you'd like to see a class like this made and/or what should be included.
Currently I have a few live streams pending for the future that were going to cover the process of creating the weapons for the FPS project we have been working on called "The Range". Topics this class could include are:
Building HitScan Weapons - Currently this project contains two "hitscan" type weapons, meaning it's based off a raycast impact. One is a submachine gun type and another would be a sniper rifle. Two live streams could cover the specifics of these. This would include scripting, using animations, using audio, and using effects. Models will be provided, but I'd encourage using your own assets.
Building Ranged Projectile Weapons - this will be for project based weapons such as rocket launchers, grenade launchers or anything that shoots a projectile. We'd start by creating a generic projectile weapon class that can be modified to fit multiple weapon types. Focus would be on creating a rocket launcher. Like above, this would be broken up into two parts; projectile weapons and explosives. Since we're building a rocket launcher we'll also cover the explosive aspects of the rocket in a second live stream.
This being the first Unity class, I would like to get feedback from you all on what you would like to see in a class of this kind. Are you interested in an FPS class? Anything in particular you want to see in a Unity class? Also if there's something from the current Blender class that you enjoy that should be kept in all classes let me know.