My character gets deformed with animation
I recently kicked off an amateur personal project with Blender, just to learn and get into the world of 3D animation and videogames.
I already learned how to model and rig (with rigify) a character, and I thought I knew how to animate too until I came across these 2 problems:
- I made 5 different animations (called Hop1 to Hop5) in which a monkey (the character I modelled) jumps in different ways. The thing is that when I play them one by one, all of them look the same -just like Hop2, although the Dope sheet shows different frames in each one. I tried to fix it making some changes in the other animations, but I think that the problem is that none of them are able to be seen but Hop2.
- When I select animations Hop4 and Hop5 the figure of the character gets deformed and it's no longet put back in the correct posture, even if I turn back to the other animations.
I returned to my project after Christmas holidays so Blender has been off for a few weeks. I say this in case it's part of the problem besauce I'm not sure. Any idea?
Thank you in advance!