How to export mesh in FBX format with the textures packed?
Hello everyone. I hope everything is great. My name is Sarfraz Ahmed. I am having an issue with the FBX format in blender. I am actually trying to export my mesh from blender to 3ds max but the problem is that the textures that I assign in blender are not transferred through FBX. Only mesh is packed but no textures.
I, at this moment, don't have 3ds max software so I picked unity5 instead of max and tried to import the model there, just to check. I found a solution on the internet where in the FBX export panel I have to choose the copy path mode and click icon on the side to pack the textures in the FBX binary. Or choose relative path mode for the FBX to read the textures from the same directory. But when I import my model in unity5, its the same gray model with no textures and I had to re-assign all the textures again, manually. They are not packed.
And for some reason I have to stick to the FBX format only and not OBJ or any other. Any kind of help is appreciated.