John Crawford

Bone Rigging - Time for more courses?

I've really enjoyed learning from CG Cookie so far, but one thing I've noticed is that there seems to be a lack of courses on organic rigging.

Obviously Chris Kuhn has made a lot of really good courses covering mechanical rigging, but if you were to apply for the role of a rigger for a game or a movie project, the boss might ask you something like (to paraphrase a Commodore Vic-20 commercial) "So you're good at rigging with object constraints... but what do you know about bones?"

https://www.youtube.com/watch?v=g6UdEYWESmg

From what I understand, the only courses here that cover Bone Rigging are the Fundamentals of Rigging, which didn't cover bone/joint placement too much (especially relative to the topology) and the Introduction to Character Modelling, which I haven't yet seen, it's only a small fraction of the 13 hour course.

Considering the sheer complexity of rigging, would it not make sense to have more courses that cover the subject? In particular how they work with certain types of topology and geometry? Or are there already free tutorials somewhere that cover the subject extensively that I've somehow missed? Even then, I think it'd be cool to have just a bit more education on rigging here.