General purpose Game Development courses?
I started recently with CG Cookie to learn more about Blender and so I could eventually create a simple 3D game I had in mind. I must say the courses and resources on Blender itself here are amazing.
I'm not sure how useful the game development flows/courses will be for me as a Linux user/developer though. (I suppose I can give the courses a try to see if I can squeeze some valuable knowledge out and apply it elsewhere)... but I will never use Unity in a professional capacity. Unity doesn't have a Linux build of their editor. The engine itself is also becoming notorious within the Linux gaming community for some nasty bugs affecting already released games. I have more than a handful of Unity games in my personal library that will not work fullscreen - the screen appears black and the game doesn't take any input from a keyboard/mouse. To get these games working, I have to edit a config file, every time, before playing to force the game to launch in a windowed mode. I've seen this same issue pop up from so many users in the last several months on the gamingonlinux forums/IRC channel. When someone logs onto the gamingonlinux IRC and complains that a game won't work at all - someone else will chime in and ask if its a Unity game (and it usually is). So I'm not going to use Unity for my game projects, as Linux support must be a number 1 priority for me.
Sorry for the rant. I love Blender but hate Unity. I was wondering if there any plans to have generalized game development courses that could be applied to any game engine.... or if the plans were to tie all of the game development stuff to Unity.