August 12, 2019 5:17pm
Hello there, welcome to my beginner Polybook. Let's hope it will be a long and learning journey with you here!
I decided to give the Low Poly rocket launch tutorial a go, with a personal take on it.
Almost done with the modeling parts, rocks and other assets on the ground incoming.
I stuck to the orignal drawing from Hergé. The launch pads may be too complex for low poly. I may remove them. (They won't appear on the animation anyway).
Even before reading the text, I immediately recognized the Tintin rocket (if I'm not mistaken it's also called that in english.... in dutch it's Kuifje, don't ask me why...)
Looking forward to where this is going! (Now don't say 'to the moon')
spikeyxxx because of his hair of course Spikey, and because we Dutch people are weird with translations ;)
ootowa nice work so far! Looking forward to the finished animated product :)
Pretty much done with the modeling and preparing the animation. Now let's go for some smoke simulation!
I finished it!
It was really nice and pretty simple tutorial, and in a way it made me think about trying some low poly modeling.
As said previously, I'm in a low-poly vibe now because of the rocket tutorial...
Let's get started...
I realize I will need A LOT of small details, but I'm commited to it. And damn, I never thought it could be that fun to do low poly.
I had fun, making a bus stop! A bus stop!
ootowa nice work. keep in mind with small details, that if you don't plan on zooming on them on the shots, keep them even simpler and suggests the form what they are. helps to sell the pic, but you dont get overworked on stuff no one will see up close.
Hmmm... I start to think I'm not going anywhere with that...
I think I'll give up on that one. I did not get what low poly is, in a way...