Scifi Environment Lighting Experimentation
I'm currently working on utilizing HDRP with a game ready environment. HDRP is the High Definition Render Pipeline in Unity and allows for higher end graphics to be rendered. It's quite a bit different from the traditional 3d projects in Unity and as such requires a bit more digging and experimentation to get great looking lighting.
I wanted to show off some progress with this to show you all how stuff like this gets made. I think it's fun to see the progression of projects like this to see where you started off and where you ultimately ended. It's also a way for me to document my progress with this to see what looks good and what doesn't.
So with that said lets get started with some current shots:
I'm currently experimenting with volumetric lighting. Unity does have support for volumetric fog, but it looks a bit low poly. I'm not sure why it looks so bad. It also tends to make the scene look much darker so I'll need to find an alternative if I plan to use that.
I'm also adding in various lights through and possibly adding in some custom holographic effects onto the windows or interactive elements of the scene.
I've attached a video of the animated door working as well.