Adding rivets to faces
Ok so a couple of years , I learnt a technique to place instanced objects on faces to align them with the faces normals. This was a great technique for placing rivets on planes and trains and things like that.
However, I was out of the game for so long and now 2.8 is out that I have not only forgot how to do it , but I wouldn't have a clue how to go about it in 2.8 even If I could remember.
I believe the I learned the method in the toy airplane course that CGC brought out years ago to pit rivets around the planes body, but that was a good many versions of Blender ago,
Basically what I want to do is this :
Create a Rivet object and then instance it and have the instances sit in the centre of each of the highlighted faces in the image below so that it looks like it is riveted on.
Thanks in advance to anybody who can tell me how I achieve this in 2.8