Sambear's Polybook/Animation WIP Page

Hey everyone,

I decided to make a topic where I could get feedback on whatever project I'm working on instead of making a new topic for each one. I'm interested in all things blender, but I'm mostly focused on animation. I hope this is a good way to get more eyes on my work and improve as an animator. I definitely don't expect to be posting nearly as often as a lot of other polybooks out there, but hopefully this will be a good way to keep me a little more accountable to finish projects. I plan to post my finished projects on the gallery as a kind of "showcase".

Thanks for commenting!

  • Hi and welcome!  You're certainly in the right place for feedback.  I'm not particularly strong on animation, but there are at least a couple floating around to help.  Looking forward to what you can make!

  • Here is the current project I'm working on. I finished the first three of the waylow courses and thought it would be fun to participate in the eleven second club (a character animation contest), but I wasn't sure I was ready for some full blown character animation. This was an exercise I made up to practice my timing, spacing, and overlapping action. I modified the Dougie rig by Wayne so that I could make him nosedive into the ground. This took me a long time, but I figured out a passable solution in the end. The idea I had was to make Dougie interact with a switch that makes confetti go off (kind of random, huh?). Here is my blocking without the tail:

    And here he is with the tail blocking:

    Hope it makes sense, all critiques are welcome.

  • crew


    Good stuff Sam.

    Just keep refining the animation as you move from blocking into spline.  You might find that some of the moves are a little slow (you'll find those moments), but that is why you block things out, makes it really easy to edit before you put in all the detail.

    But I love that you are actually putting what you've learnt into practice.  Go, Sam, go!!!!

  • silentheart00 Thanks! I'm interested in critiques from animators and non-animators alike, so no worries there.

  • waylow Thanks for the input! I'm losing steam a bit on this project, but I've continued to pick away at it little by little. I finally got the animation to a basic splining stage. I think I'll do a little more work on the timing and movements in general (especially on the tail) in a second splining pass before moving on to polish. Any thoughts?



  • crew

    Hey ssambear good stuff man.

    If you find yourself losing steam, then break it into smaller tasks.

    For example, "Today I'm only going to work on the body from the start to frame X" and then your next session "Today I'm only going to work on the body from X to the end".  Then do the same thing with the tail.

    Break it into as many chunks as make sense to you.  And try to work on the chunk that needs the most work first.

    As more the animation, here's just a couple more thoughts.

    -The tail is way too slow in some spots.  It's hard because the tail switches from being fully active to fully passive.  The easiest way to think about this is, if it feels like it's reacting like it's under water - it's needs to be active (get it to where you want it faster.)

    But when he is moving fast, it will mostly be fully passive and follow where it came from on the last frame.

    (hope that makes sense)

    With the part where he gets startled - you could try 'staggering' the spacing like how a cartoon cat gets startled.

    It will pop up and then jitter, before coming down and running off super fast.

    But it's going really good so far Sambear.  Keep going!