Palo Piktor

Jagged, distorted normal bake

Hi everyone, happy and successful new year,

I am working on normal map bake exercise from Normal Map Modeling for Games course. I have difficulty with some jagged edges bake. My bake looks bad despite following the same steps from the course. It is a bit strange to me that this occurs on less complex parts of the mesh. What am i doing wrong  ?

  • crew

    Hey Palo, it could be that the bevels are too thin on those parts of the mesh. If there's not enough of a gradient it can sometimes come out looking jagged since it's trying to make a transition that is less than one pixel wide.