animation attempt caused many questions (camera, weight painting, lighting ......)
A year ago was getting old, could feel the brain cells atrophying, decided to learn something totally new. After year of tutorials and classes decided to try to put a nano-animation together and revealed massive holes in what I know. I was hoping someone could point me to some tutorials that might answer some of them since I am trying to do another simple animation for January.
1. I know the rolling snowman animation is bad, made some poor decisions early on. The question is, there is a shape key path created that you can't see it in the rendered or material view, but can in the other views. How do I know if it is the lighting, camera, etc. causing the problem? Could I have used dynamic paint with displacement?
2. How do you light a moving animation? Also the amount of brightness is different if I look at it on my laptop vs a monitor, how do you know which one is correct? The color also varies some but not a big deal,
3. Cameras, know nothing. So I would like to learn not only about lens, focal length, etc. but also about what camera angles are the best. I sort of just guessed. The cameras all use armatures, so anything on how better use the armatures.
4. Weight painting for the armature. I get weight painting, how do I figure out how vertexes should be weighted best. The bear weighting is not the best. I used the automatic weighting which worked ok, but a few bones were pretty bad, assume it had something to do with the mesh design.
5. Animating facial features, both how to animate them and how to create a mesh so that it is possible. Do I want to use shape keys or bones?
6. Motion blur
7. What could I have used compositing for?
8. Last one, I baked all the particle systems. Could I have baked anything else.