Time Stamp Error Help

I'm trying to make a time stamp in the top left corner for my game to emulate an old school anime tv show, but I want it to start at an arbitrary point in time like say "4:00" but no matter what I tell it, it only works at the "00:00" mark.

does anyone know a way to make it at 4 hours in instead of the beginning? Here is my code:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class timer : MonoBehaviour {

    Text text;
    float theTime;
    public float speed = 1;

    // Use this for initialization
    void Start () {
        text = GetComponent<Text>();
    // Update is called once per frame
    void Update () {
        theTime += Time.deltaTime * speed;
        string hours = Mathf.Floor((theTime % 216000) / 3600).ToString("0");
        string minutes = Mathf.Floor((theTime % 3600)/60).ToString("00");
        string seconds = (theTime % 60).ToString("00");
        text.text = hours + ":" + minutes;

Screen shot of my game view.

Thanks in advance.

  • crew

    At first glance, it doesn't show me anywhere where you would start off at a random value like 4:00. Your theTime variable is set to 0 by default that's why it always starts off that way. You can change it in Start randomly with something like this:

    theTime = Random.Range(0, 10);

    Then whenever you play the game it'll randomly give it a value between 0 and 10, but note this will also change the values for the hours/minutes/seconds as well. If that's all you wanted then that should be an easy fix. 

  • Not sure if I understand the problem. But as jgonzalez says, just add a start value to theTime and it should work. If it constantly  shows zeroes you have probably set speed = 0 somewhere.

    Anyway. I'd suggest using System.TimeSpan for calculations like this, it makes everything simpler and more readable.

    public class timer: MonoBehaviour
        private Text text;
        private int hoursToAdd = 4;
        private TimeSpan theTime;
        public float speed = 1;
        void Start()
            text = GetComponent<Text>();
            theTime = new TimeSpan(hoursToAdd, 0, 0);
        void Update()
            theTime = theTime.Add(TimeSpan.FromSeconds(Time.deltaTime * speed));
            text.text = string.Format("{0:D2}:{1:D2}",