Advice Skinning Shoulders on Rig
I have been practicing rigging a character model of my own creation, and I am struggling to comprehend the relationships of the various bones around the shoulder.
Here is basically the target pose. As you can see, there is some work to do, particularly in the shoulders and forearms. I'd like to focus on the shoulders.
Here are various views of the painted weights and the wireframe.
Any advice on improving either the mesh or the weight paint is appreciated!