BC4-1810 homework, N647
Well lets get ready for the class then, now to keep on wathcing videos and followingthe homeworks
Homework week 4
Ok I may have gone slighly off rail with this for the archvoz, but was a interesitng challenge, wonder how realistic does look to you, even tough the scene itself is not that gorunded in reality, based on FF7 jenova room in nibel, no light match this week already ran out of time with other stuff to do sadly
Homework week 3
Lighting a character
Well no time to explain hope in, tried to go for a dramatic lighting i nthis one, shaded the goblin using EEVEE and ended up using AO only in a few lights inatead of all of them
Tried to match the light of a bust from https://twitter.com/FemCharlesArt, not sure its 100% but tried to get close as possible
Also playing a bit with the depht of field there also did a second render with the same light but another camera view, both rendered on cycles, due to the fur
Homework Week 2
Light scene for a carand add materials to it using EEVEE
Was a fun excercise, got to try some stuff, and sadly EEVEE still fells a bit limited in someregards but the speed to work on it is sjut such a nice trade.
For the materials, I used substance designer to make the carbon fiber texture, on the hood I added a old drawing I made to the hood to make it more interesting
render using 2 different HDRMI
Ok a bit late but got the match lighting part done, sadly did not had time to sculpt more detail on the model, but still has some interesting shapes I think, used one of the examples of the class since I really liked this lighting.
Render with EEVEE
Homework week 1:
Avoided using thep rinciple shader to practice a bit with the more traditional nodes
Lighting a room
Since I had done this excercise before I tried to model a littlescene and try match the lighting to a reference photo.
Tried to match the light the best I could and make the scene a bit more interesting adding some props and a candlelight, aimign for getting close to sunset, did some small composite for a slight vignette and add some glare on the window