[ENDED] BC4-1810 - October 2018 Class Homepage - Shading & Lighting with Blender

Collaborations
Kent Trammell

I published a collection of my light match .blend files, as was discussed during the class. You're welcome to reference those if you'd like. Also here's links to the reels shiennar put together:


CLASS ANNOUNCEMENT #4 (Oct 31, 2018): Class is officially over! Please check the closing post and don't forget to fill out the questionnaire 🙇🏻‍♂️


CLASS ANNOUNCEMENT #3 (Oct 9, 2018): Grades for week 1 homework are recorded. Feel free to keep an eye on this spreadsheet (BC4-1810 tab at the bottom) throughout the month. Please let me know if I miss anything!


CLASS ANNOUNCEMENT #2 (Oct 3, 2018): 4 mighty Citizens have heeded the call to become Volunteer Assistants (VA's). They are: silentheart00, thecabbagedetective, csehz, and galledark. This means that between the 5 of us, there should always be a helpful presence both in this homepage thread and your individual homework threads throughout the month. Thank you VA's!


CLASS ANNOUNCEMENT #1 (Oct 1, 2018): Class is officially in session! Check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and I'll see you tomorrow at the first Live Event! 💡


SYLLABUS

Welcome to the CGCookie Class: Shading & Lighting with Blender! The art of shading and lighting your Blender scenes and models can make or break your renders. It's a very important - even enlightening - skill to develop as a 3D artist.


This "Class" format invites all Citizen members to focus together on a particular topic/skill for a month. Participation looks like this:

  • RSVP and attend the Live Events
  • Watch the pre-recorded education outlined below
  • Ask questions, answer other's questions
  • Submit homework by creating a unique forum thread to contain all your homework submissions for the month.
  • Generally be active in this homepage thread and other's homework threads.

WHEN? The class will take place from October 1st - Oct 30th.

✅  WEEK 1: Shading & Lighting Primer (Oct 1-7)

Zoom feature_1280x720.jpg

Abstract: There are some core concepts to lighting and shading (S&L) that need to be understood first. Things like global illumination, render engines, shaders, materials, and node networks some of the things we will be over-viewing this first week. I

Goal of the Week: Familiarize (or re-familiarize) ourselves with core S&L concepts.

Pre-recorded course to watch:

Week 1 Live Event (Remember to RSVP)

Homework:

✅  WEEK 2: Vehicle Shading & Lighting with Eevee (Oct 8-14)

Zoom feature_week2_1280x720.jpgAbstract: The Eevee render engine is the latest and greatest rendering tech in Blender and we're going to stretch its legs for week 2. The subject is going to be a sports car, but any vehicle will do. After all many of us spent this past June modeling vehicles and we're eager to get them lit and pretty!

Some topics we'll cover along the way include materials like car paint, rubber, metal, and leather along with HDRI environment lighting.

Pre-recorded courses to watch:

  • Shading the Sci-Fi Helmet - While this course isn't a vehicle, the aspects taught are very relevant (metal, paint, wear and tear). The first two chapters are about texturing which you can skip. Chapter 3 is the important stuff for this class

Week 2 Live Event (Don't forget to RSVP)

Homework:

  • Find a vehicle model, use one of your own, or download this vehicle modelThen light it and shade it with Blender 2.8 and Eevee in a manner that's meant to impress.[Post a screengrab/render to your BC4-1810 homework thread]
  • Lighting Match #1: This light matching exercise is based on this thread where the assignment is to find a 3D render we like and do our best to match it. Use your own model of anything, find one on blendswap.com, or use the same attached vehicle model. [Post a screengrab/render next to your chosen source render (post to your BC4-1810 homework thread)]

✅  WEEK 3: Lighting Characters with Blender (Oct 15-21)

Zoom feature_week3_1280x720.jpg

Abstract: Character lighting is a very intentional art and how to do it well is often a mystery. This week we'll look at how to develop striking character renders, build simple materials that accentuate your model, and even the concept "painting" you character with light for surreal effects.

Pre-recorded courses to watch:

Week 3 Live Event (Don't forget to RSVP)

Homework:

  • Find a character model (from sketchfab or blendswap), use one of your own, or download the this goblin characterThen light it and shade it in a manner that's meant to impress.[Post a screengrab/render to your BC4-1810 homework thread]
  • Lighting Match #2: Just like the week 2 light match but with a different source render for a new light setup to match. Repetition makes the exercise stick, plus it's just fun.
         

✅  WEEK 4: Shading & Lighting an Arch Viz Scene (Oct 22-28 )

Zoom feature_week4_1920x1080.png

Abstract: Arch viz rendering is often a coveted skillset among lighten enthusiasts. This week we're looking at lighting interior architecture for realism, featuring natural outdoor light from windows and artificial light from light fixtures. We'll also explore creating the necessary materials for our interior.

Pre-recorded course to watch:

Week 4 Live Event (Don't forget to RSVP)

Homework:

  • Find an interior model (from sketchfab or blendswap), use one of your own if you've built one, or download this bathroom scene or this kitchen scene. Then light it and shade it a realistic manner. [Post a screengrab/render to your BC4-1810 homework thread]
  • Lighting Match #3: Just like the week 2 and 3, find a third source render to match its lighting.

✅ Class Wrap-Up Stream (October 30th)

We'll be doing a 5th live stream to review week 4 homework and close out the class.

This thread is reserved for CG Cookie Citizens that are participating in the "Shading & Lighting with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of October to review homework and answer questions.

Free members are welcome to observe the thread but please respect that communication and participation is reserved for Citizens.


  • yukino hatake(yukinoh1989) replied


    thecabbagedetective indeed . question are we allowed to work on it tomorrow or not ? i still want to try to change a few things but oficially my sunday is over so i dont know if i still can work on the truck tomorrow ?
    ps i also started working onto the pumpkin contest . do you mind critique it later on ? i made a tread for it . wonder if i should work on certain shapes of that etc . i also plan to use it as a final render in the last week here so i hope i can finish it too  :)

  • Aaron Rudderham(thecabbagedetective) replied

    yyukinoh1989 Well whilst the deadline is Sunday Kent has been known to give some people small extensions so whilst I wouldn't rely on it for grading if you just wanna improve it for fun then by all means. Depending on your timezone you may be able to squeeze in a couple of hours before he sees it though, but don't tell anyone I told you that... 👀


    Sure, I'll get around to critiquing it, just working on my own at the moment, worried I won't get it done in time but nothing was ever finished by worrying!

  • yukino hatake(yukinoh1989) replied


    thecabbagedetective
    Thanks good to know . i wont tell him ill be quite :p
    as well thanks for going to critique it . i look forward to yours as well . (guess we both have the same problem . i too hope ill make it but lets both do our best :D

  • silentheart00 replied

    Just commenting here to keep my place in the thread.  Sorry to hear about the rendering troubles yyukinoh1989 .  Wonder what went wrong.

  • Kent Trammell replied

    aarev Oh no - can you not open the file at all? Or is it tricky getting your images pasted into the provided boxes?

  • yukino hatake(yukinoh1989) replied

    silentheart00 

    @theluthier well I still can open the file and render but as soon as the render is done it turn into a blank pure white image. 

  • silentheart00 replied

    yyukinoh1989 I tested your render scene and it's working just fine for me.  That's completely bizarre.

  • Morten Fjellheim(arev) replied


    @theluthier I can open the file and get one image in. Its switching to the other one that i cant figure out.

  • yukino hatake(yukinoh1989) replied


    silentheart00
    sadly this isnt solving it eighter . i do notice when i open it in 2.8 and render there i do get a good render (at the end i dont get the white screen) . its kinda strange this happens but guess ill continue to work in 2.8 . just sad the node wrangler doesnt work there :(

  • Matthew Sheffield(matthew1917) replied

    Hello - I'm not sure if this is the right place for this question.  I am trying to do the course - shading the "Sci-Fi Helmet" - I never made one so am not sure where to find the helmet.  Can anyone point me to where I could get one for the exercise?  Thank you :)

  • Kent Trammell replied

    mmatthew1917 This is the right place to ask. If you click on the cloud + down-arrow button to the right of the lesson title, it will reveal the source file download that contains the helmet model:

  • Kent Trammell replied

    aarev Could you paste your second image and simply scale + crop to fit over the box that's giving you trouble?

  • Kent Trammell replied

    yyukinoh1989 Sorry to hear about your troubles with the white screen..I've never experienced that problem before. And it's odd that silent can't reproduce the error with your file..

    Perhaps try opening a fresh new Blender file and appending all the objects from your white-render scene into the fresh scene. That may eliminate a rogue parameter that's causing the white render.


  • Morten Fjellheim(arev) replied


    @theluthier it's pasting i am tryning. But i cant figurer out how to selvet it (the box).

  • Kent Trammell replied

    aarev What do you mean "selvet"?

  • Morten Fjellheim(arev) replied


    @theluthier stupid autocorrect. I mean select.

  • Kent Trammell replied

    aarev You shouldn't have to select the box. Just select your image and scale it down, crop if needed to fit over the box template. Leave them as separate layers.

  • Morten Fjellheim(arev) replied


    @theluthier i will try when i get home......

  • Morten Fjellheim(arev) replied


    @theluthier Its sorted now.