How to bake normal/height/light maps into retopologized meshes
I have retopologized my original mesh to a low-poly version and now I need to be able to apply UV maps, normal maps, height maps, and maybe light maps to the low-poly version to make it appear high-poly. I have the two meshes perfectly aligned, but after that, any tutorial I am following stops working, and I can't find where I am going wrong.
I have the vertex colors for the original mesh applied to the material in blender. I now need to create a UV map from that, and normal maps etc. for the rest of the bumps and detail. I really need some guidance as to what I do next in order to complete my transition of my object.
Any help would be greatly appreciated!