yukino hatake

polybook yukino1989

This is my polybook .
works will be seen here as in my gallery

My to do list and what i want to learn in 20.19

The house assets(not priority but good to do in between )
126/130 house objects (4 are done )
i know 130 house assets is a lot but for example i will make diffrent styles or sizes . like several lights . antiek kitchen / modern kitchen etc . Not sure how long this might take but i dont worry too much since this is to keep practicing and to do in between the lessons .

Courses and Learning flows 

-animation bootcamp
-Blender mesh modeling bootcamp
-Introduction to hard surface modeling
-introduction to character modeling
-interior architectural vizualization (still need to finish this course)
-Animation workflow and body mechanics
-Short film character production (pierro course)
-fundamentals of rigging

If possible some small animation.

  • also another question i have.
    what do you guys think of the name Brainchild /Brainchild animations .
    i would love to hear you guys toughts about it . i would use it as a logo and for the works ill make later when i start animation etc.

  • yyukinoh1989 Just wanted to pop in and say I like this new project you're working on! Looking forward to seeing it evolve 😬

    Don't know the answers to your questions though.. I like the company name 😊 Be sure to check if it's not already taken by another Belgium company before you settle on it!


  • smurfmier1985 awesome to hear that. The person who thought of the name and who is creating the logo didn't find anyone with that name. 

    So for the name even if it's taken in another land it won't be a problem? 


  • yyukinoh1989 for your textures, you can try using object coordinates instead of generated. That should solve the stretching issue. You can control which way the grain flow with rotation on the mapping node. Just mess with the values until you get what you want. 


  • pprocyonlotor
    thank you it did helped. trough if i want the vertical frame to be diffrent should i seperate that part from the frame and rotate it there too ? or is it better to work with uv texturing and unwrapping then ?
    another question . how do i make some kind of group ? like circling around it and calling it for example white wood
    another one brown wood etc ?

  • yyukinoh1989 I believe not, but  I'm not expert on these things, so you could best ask the Belgium government service where you have to register your company. In the Netherlands its called Kamer Van Koophandel, but I don't know how it's called in Belgium.. in the Netherlands they even have get togethers for starting companies where you can ask all these kind of questions, perhaps they organize something like that in your country too? That could be really helpful. Or maybe they have the answers on their website? Hope this helps.


  • yyukinoh1989 it's kind of up to you and your project.  If you are just doing procedural textures I would probably just separate the pieces (it will be less work), but if you think you may need UVs eventually anyway I would go ahead and do that.  I am not sure what you are wanting to accomplish with the group, but you can make a group by selecting your objects and hitting ctrl G.


  • pprocyonlotor good to hear then. I go for seperate pieces. Lesser work is always good :) 

  • Almost finished the door .I  do have questions when i would want to make a model like for example a door be sallable . Should i model the hinge even further so that when the door opens it also rotates the upper part of the hinge ? And should i also model the hole where the door get locked ? Or are that more like unnessesery details ?
    Let me know if i still can improve it or should take more clear pictures of a certain part .  

  • finished the door . trough the place where the door locks with the wall isnt modelled but i am not sure if that is needed?

    this is the basic standard door model (more will be made soon ) i first gonna try to model some diffrent parts and then model more versions :)


  • yyukinoh1989 Looking good 😊 if you can't see it through your camera view, then you don't have to model it 😉 however, if you want to use it as a set for your animations in the future, make sure you don't see any holes anywhere. As long as it looks complete from all angles your good 👍🏻


  • smurfmier1985 then this should be fine I can always add the hole for locking the door later. 

    Now onto the window :D


  • yyukinoh1989 ... Just browsing through your polybook. Very complex building layout you're attemepting. Can't wait to see it in action. Love the company name. Been playing with one myself - one of the reasons I started looking into 3D work. lol.

  • yyukinoh1989 ... Nice looking door. And yeah, what Miranda said - if you can't see it, don't model it (unless you're extremely OCD. lol)



  • pffsfs thank you so much. I am happy you like the shape of the building and the door. What does OCD means? 


  • yyukinoh1989 ... Obsessive Compulsive Disorder. Meaning a person would have a tendency to model every little detail about the door should you be able to see it or not. :)


  • pffsfs now that make sense xD but gladly that is someting i dont have :D
    i still gonna have a ton of work so better to not worry too much on too small details xD

  • does anyone know if sketchfab is already compatible with 2.80 beta ? or is it still not possible to upload2.8 models ?

  • yyukinoh1989 I would imagine not considering it's beta and not a full release.  So many things will change on the code side of things it's probably best for Sketchfab to wait until the code is finalized, which it will be for release, whenever that is.


  • silentheart00 ... Long live 2.79