Blender bump map - Neutral grey issue [Solved]
When I create a perfect grey in photoshop:
It becomes a slightly different value in Blender due to gamma correction.
This is also a HSV of 0,0,.502
Will this be a problem for my bump map? Does it have to be a perfect neutral gray base to work? The value should be .5 to be true neutral. However, I already did a bunch of work based on the .502 base photoshop generated. Tweaking the brightness always slightly over or undershoots. Somehow, photoshop is unable to generate the exact value Blender uses for neutral.
Does anyone with a good technical understanding of Blender know if this small difference will cause problems down the line?