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codywinch

Polybook - CodyWinch

Hello all I guess it is time to start a new polybook. Been neglecting to post stuff I have been working on so I am going to dump a bunch of stuff now.

Here is my entry to a recent Weekly CG Challenge topic "Death" it looks really dark on my laptop but the computer I worked on it looked brighter.


Currently working on a looping gif of Deku from My Hero Academia.

Also working on a character bust of Sansa Stark here is some progress renders. Currently trying to figure out how I want to stylize her face. Did a lot of experimenting on the shaders especially the skin and thanks to this blog post http://blog.lucasfalcao.com/p/four-tips-to-improve-your-sss.html I got it at a good place right now. 

Also some quick speed sculpts did some experimenting on how best to present the models.



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    Mark Smith

    looking better than before...


  • Large
    nympheabluem

    The "Death" one looks great! I love the lighting and the interaction between the body and the feathery wings. It really gives it a spooky floaty look. Also I hope I can eventually help with more technical terms than spooky and floaty.

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    cookiebland

    Looks like you been busy :D

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    codywinch

    Update on my Sansa render. Tried to improve the likeness. I am considering it near final if you see anything that sticks out please feel free to give a critique.

    A 2-3 hour long speed sculpt trying to capture a likeness of Yanal Sosak



  • Large
    Laura Mardan

    Your stuff's gotten incredibly awesome Cody, keep 'em coming! :D

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      codywinch Large

      Thanks Laura! Your stylized female characters are something I strive to accomplish myself.

      A quick photoshop liquify test based on some critiques I got about the eyes and the expression also thinning out the eyebrows

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    codywinch Large

    Thanks Laura! Your stylized female characters are something I strive to accomplish myself.

    A quick photoshop liquify test based on some critiques I got about the eyes and the expression also thinning out the eyebrows

    • Large
      Laura Mardan c

      You're welcome! :) And keep at it, you're gonna get there!


      I like the bottom image better. One thing I want to mention is that her eyebrows seem much too high. The eyebrows more or less follow the brow bone (which you can see the shadow it's casting on the eye in your image). To make her frown, you would pull the skin between the eyes down to slightly cover her eyes, and in doing so the eyebrows would come down a bit with it too and scrunch together a bit, rather than raising the ends of the eyebrows. If that makes sense.

      Also, I don't know how you make your eyebrows (are those particles or "hair cards"?), but if it's particle hair, even though it's a huge pain in the butt, I found placing them by hand and manually combing particles gives the nicest results, especially so for female characters who usually have thin eyebrows. It also helps control their thickness more easily (in combination with weight painting), and the correct flow of the hair. You might know all of this though, if so sorry haha!

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    Laura Mardan c

    You're welcome! :) And keep at it, you're gonna get there!


    I like the bottom image better. One thing I want to mention is that her eyebrows seem much too high. The eyebrows more or less follow the brow bone (which you can see the shadow it's casting on the eye in your image). To make her frown, you would pull the skin between the eyes down to slightly cover her eyes, and in doing so the eyebrows would come down a bit with it too and scrunch together a bit, rather than raising the ends of the eyebrows. If that makes sense.

    Also, I don't know how you make your eyebrows (are those particles or "hair cards"?), but if it's particle hair, even though it's a huge pain in the butt, I found placing them by hand and manually combing particles gives the nicest results, especially so for female characters who usually have thin eyebrows. It also helps control their thickness more easily (in combination with weight painting), and the correct flow of the hair. You might know all of this though, if so sorry haha!

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    codywinch

    Finished my Deku looping animation 

    Still working on the Sansa render mostly testing out lighting moods and expression tweaks. 

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    codywinch

    While I work on finishing the Sansa portrait which is mostly waiting for renders to finish and tweaking I am getting started on an entry for the BlenderGuru Fantasy competition



    • a
      Addyson H. c

      Good luck on the competition. I'm curious to see what you'll enter.

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    Addyson H. c

    Good luck on the competition. I'm curious to see what you'll enter.

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    codywinch

    Finally have an update. Started doing larger sample renders and they were taking forever so I lowered the samples and went with denoising. Did some editing to enhance the redness of the hair to make it stand out from all the blue. Increased the DoF. Shrunk the eyes and tweaked some of the shapes. Not sure on the background if I should go simple or more textured. Currently it is a blurred photo.




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    Kaj Suominen

    Id say the blurred photo works wonders. it brings the depth of view better out. and this kind of close up, if you had clrear background, it wouldn't work. nicely done!

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    Mark Smith

    you are approaching the uncanny valley...

    looking very good

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    codywinch

    Thanks Kaj I think I agree that it helps with the DoF. The more clear background conflicts with the more detailed character.

    Curious if there is anything specifically that gives you the uncanny valley feeling Mark?

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    Mark Smith

    it is starting to look life like...

  • Large
    Jonathan Lampel

    Looking good Cody! 

    Curious if there is anything specifically that gives you the uncanny valley feeling Mark?

    I'm getting a bit of the uncanny feeling as well, so I made some notes that will hopefully help: 

    Another thing I forgot to mention above is that the eyebrow hairs are too thin and you may want to try painting a density map for your SSS, so that you can have more scattering where there is cartilage and loose skin and less where there is bone. E.G. the base of the nose between the eyes should have much less SSS than the tip of the nose. 

    You're well on the way though, keep it up! Faces are one of my toughest enemies, so props for tackling such a difficult subject. 

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