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Normal vs. Displacement Mapping & Why Games Use Normals
Triple-A game assets such as characters, weapons, and environments rely heavily on normal mapping in order to look good. But what is normal mapping... and why is its u...
Course
Normal Map Modeling for Games
Should your 3d mesh be optimized for quality or performance? The answer is a balance of both! Normal mapping is a cg textures technique that allows us to fake high res...
Post
Bit Depth & How Compression Affects Normal Maps
Image bit depth and compression play a huge role in how your normal maps look in any game or render engine. In this article I share my insight into how these affect yo...
Course
Modeling Video Game Assets in Blender
Get started in game asset creation by learning how to model both low and high resolution objects in Blender. You'll learn to create the models needed for generating no...
Course
Modeling Weapons for a First Person Shooter
Learn how to model a pistol that's high in detail, low in polygons, and optimized for great first person gameplay. We'll go through the entire workflow from initial bl...