Triple-A game assets such as characters, weapons, and environments rely heavily on normal mapping in order to look good. But what is normal mapping... and why is its u...
Should your 3d mesh be optimized for quality or performance? The answer is a balance of both! Normal mapping is a cg textures technique that allows us to fake high res...
Image bit depth and compression play a huge role in how your normal maps look in any game or render engine. In this article I share my insight into how these affect yo...
Get started in game asset creation by learning how to model both low and high resolution objects in Blender. You'll learn to create the models needed for generating no...
Learn how to model a pistol that's high in detail, low in polygons, and optimized for great first person gameplay. We'll go through the entire workflow from initial bl...