Let's talk about what vectors are, why they’re so crucial to understanding 3D applications, and how to use the most important vector math operations in a visual and in...
Blender 3.5 includes some exciting new features, from a new viewport compositor to VDM sculpt brushes, faster mesh updates, new Geometry nodes, and more!
This course covers how to create custom mapping and transformation nodes in Cycles, including the math and theory behind vectors. Blender's default mapping node allows...
Discover what's new in Blender 4.0 with our in-depth walkthrough, featuring the revamped interface, modeling improvements, and advanced geometry nodes. Get the rundown...
Discover the essential techniques for enhancing your game assets in Blender. Dive deep into creating efficient 3D model topologies, learn the ins-and-outs of optimizin...
Download this free PDF with some helpful reminders about the socket colors and shapes in Geometry Nodes as well as a refresher on fields and a list of the important ho...
Continuing on from last week, I'll add a few more nodes to allow for variance in our halftone settings, dive deeper into setting up groups, and finish the comic style ...
This first week is a shading and lighting with Blender crash course. We're overviewing render engines like Cycles, Eevee, material properties, node editing, mixing BSD...
In Blender, world settings are often taken for granted. Sometimes, we want a 2D image or effect instead of an immersive environment texture. It takes a little node-wra...
Dive into the "Fundamentals of Modifiers" course, exploring all mesh modifiers from the Generate and Deform columns, excluding Geometry Nodes. Master the essentials wi...
If "Texturing" is like a paint's color then "Shading" is like a paint's finish: matte, semi-gloss, hi-gloss, etc. Shading is what makes an object appear metallic, tran...
Since the release of version 2.8, Blender has been revolutionized with an impressively productive pace. Blender’s Sculpt Mode is one of the frontrunners of this revolu...