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Course
Fundamentals of FPS UI Design
Learn how to build UI elements for your first person shooter including crosshairs, ammo counts, damage indicators, mini-maps and more.
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Building an FPS #1: Getting Started
We're building a first person shooter game! It's called "The Range" and this is what it's all about.
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Building an FPS #2: Assets & Mechanics
As our first person shooter "The Range" continues to come together, we are thinking of all the lessons learned.
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Building an FPS #3: While It's Fresh
Our new first person shooter game is well underway with new features and many a lesson learned.
Course
Texturing Weapons in Blender and Substance Painter
Take your FPS weapons to the next level by texturing them in Substance Painter! This course will walk you through the entire process including exploding your geometry,...
Course
Modeling Weapons for a First Person Shooter
Learn how to model a pistol that's high in detail, low in polygons, and optimized for great first person gameplay. We'll go through the entire workflow from initial bl...
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Building an FPS #4: Catching a Second Wind
Our first person shooter "The Range" is in production after a creative lull. Here is what we learned from it (and what we're working on now!)
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How Great First Person Animations are Made - 10 Tips for animating FPS characters in Blender
First person shooter game animations follow specific rules for smooth, intuitive gameplay. These are the 7 key tricks used by the biggest games in the industry, applia...
Course
Augmented Reality Development Kit
Augmented Reality is one half of the "cross reality" field also known as XR. While VR brings you into a virtual world, AR brings the digital aspects into your real env...