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  • Painting Blood

    Exercise: Painting Blood

  • Chris Folea: "Hopping into your own VR environment is an incredible feeling"

    Article: Chris Folea: "Hopping into your own VR environment is an incredible feeling"

  • Color Palette

    Resource: Color Palette

  • Quick Start Guide: Gear VR + Unity

    Article: Quick Start Guide: Gear VR + Unity

  • Creature Features

    Exercise: Creature Features

  • CG Cookie 4.0 Project Update

    Article: CG Cookie 4.0 Project Update

  • Braiding

    Exercise: Braiding

  • Introducing Wayne Dixon!

    Article: Introducing Wayne Dixon!

  • Saying Goodbye to Brick and Mortar

    Article: Saying Goodbye to Brick and Mortar

  • 12 Blender ArchViz Workflow Tips and Tricks

    Article: 12 Blender ArchViz Workflow Tips and Tricks

  • First Look at the Samsung Gear VR

    Article: First Look at the Samsung Gear VR

  • Introduction to Game Asset Creation: Learning Flow Overview

    Article: Introduction to Game Asset Creation: Learning Flow Overview

  • Candy Study

    Exercise: Candy Study

  • Jonathan Williamson: "A Good Mesh is Like a Good Brew"

    Article: Jonathan Williamson: "A Good Mesh is Like a Good Brew"

  • Interview With Tribeca Instructor Chris Tedin: How to Make it as a Digital Art Student

    Article: Interview With Tribeca Instructor Chris Tedin: How to Make it as a Digital Art Student

  • Cinematography Tips for CG Artists

    Article: Cinematography Tips for CG Artists

  • Let’s Build a Snowman!

    Exercise: Let’s Build a Snowman!

  • Matthew Fricker: "Hitting rock bottom and bouncing back"

    Article: Matthew Fricker: "Hitting rock bottom and bouncing back"

  • From Noob to Pro in 3 Years: Glen Johnston's Journey

    Article: From Noob to Pro in 3 Years: Glen Johnston's Journey

  • Getting Started in Game Design: Expert Tips from Mike Rossi

    Article: Getting Started in Game Design: Expert Tips from Mike Rossi