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  • Blender Community Critiques II - Fall 2017

    LiveStream: Blender Community Critiques II - Fall 2017

  • "PBR" in Blender's Viewport

    Article: "PBR" in Blender's Viewport

  • NEW Blender Tutorials and Courses Coming to CG Cookie

    Article: NEW Blender Tutorials and Courses Coming to CG Cookie

  • Yanal Sosak: "Blender is What I do for a Living"

    Article: Yanal Sosak: "Blender is What I do for a Living"

  • Pierrick Picaut: "Blender Pays My Bills!"

    Article: Pierrick Picaut: "Blender Pays My Bills!"

  • Most Watched Blender Tutorials So Far This Year on CG Cookie

    Article: Most Watched Blender Tutorials So Far This Year on CG Cookie

  • Compositing a Coffee Scene

    Exercise: Compositing a Coffee Scene

  • Introduction to Visual Effects in Blender

    Course: Introduction to Visual Effects in Blender

  • Designing for Augmented Reality

    Article: Designing for Augmented Reality

  • Build and Animate a Low Poly Rocket in Blender 2.8 for Beginners

    Course: Build and Animate a Low Poly Rocket in Blender 2.8 for Beginners

  • Circle: An Award Winning Short Film Made With Blender

    Article: Circle: An Award Winning Short Film Made With Blender

  • Benjamin Mazza of PIXO VR: How VR is Changing on the Job Training

    Article: Benjamin Mazza of PIXO VR: How VR is Changing on the Job Training

  • Create a Rocketship Video Game in Unity

    Course: Create a Rocketship Video Game in Unity

  • Big Idea: "Baking"

    Article: Big Idea: "Baking"

  • Isaac Souaci: "I am proud of my decision to use Blender"

    Article: Isaac Souaci: "I am proud of my decision to use Blender"

  • Mood Lighting

    Exercise: Mood Lighting

  • Rig and Animate a Treasure Chest in Blender 2.8

    Course: Rig and Animate a Treasure Chest in Blender 2.8

  • Fundamentals of Terrain Generation

    Course: Fundamentals of Terrain Generation

  • Creating a Stat Tracking Inventory System

    Course: Creating a Stat Tracking Inventory System

  • Normal vs. Displacement Mapping & Why Games Use Normals

    Article: Normal vs. Displacement Mapping & Why Games Use Normals