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  • Maximizing Your Unity Game's Performance

    Article: Maximizing Your Unity Game's Performance

  • C# Bootcamp for Unity

    Course: C# Bootcamp for Unity

  • Why Digital Artists Need to Use Reference Images

    Article: Why Digital Artists Need to Use Reference Images

  • I Don't Have Time to Learn!

    Article: I Don't Have Time to Learn!

  • CG Cookie Missed SIGGRAPH This Year, So We Made a Video

    Article: CG Cookie Missed SIGGRAPH This Year, So We Made a Video

  • How to Survive a Negative Digital Art Critique

    Article: How to Survive a Negative Digital Art Critique

  • Art of Lighting Game Environments in Unity

    Article: Art of Lighting Game Environments in Unity

  • Jonathan Williamson: "A Good Mesh is Like a Good Brew"

    Article: Jonathan Williamson: "A Good Mesh is Like a Good Brew"

  • Matthew Fricker: "Hitting rock bottom and bouncing back"

    Article: Matthew Fricker: "Hitting rock bottom and bouncing back"

  • From Noob to Pro in 3 Years: Glen Johnston's Journey

    Article: From Noob to Pro in 3 Years: Glen Johnston's Journey

  • Cycles vs. Eevee - 15 Limitations of Real Time Rendering in Blender 2.8

    Article: Cycles vs. Eevee - 15 Limitations of Real Time Rendering in Blender 2.8

  • Approaching an Object for Sculpting

    Lesson: Approaching an Object for Sculpting

  • Beginning Retopology

    Lesson: Beginning Retopology

  • Begin Details

    Lesson: Begin Details

  • Face Your Fears, Act Silly

    Exercise: Face Your Fears, Act Silly

  • Beginning with Primitives

    Lesson: Beginning with Primitives

  • Setup & Begin Painting

    Lesson: Setup & Begin Painting

  • Begin Finalizing the Beard

    Lesson: Begin Finalizing the Beard

  • Adding a Smoke Ring Particle Effect

    Lesson: Adding a Smoke Ring Particle Effect

  • Creating and Animated Intro Sequence

    Lesson: Creating and Animated Intro Sequence