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Ultimate Blender UV Unwrapping Guide: 26 Key Tips for Subdivision Surfaces
Blender tailored tips for UV unwrapping. Transform this complex task into a simpler, swifter, and enjoyable experience. Our guide is here to streamline your UV unwrapp...
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Turning Disappointment into Creative Fuel
Every artist faces moments of self-doubt and feels their work isn't up to par. Discover universal tips to navigate through these challenges and continue your artistic ...
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Getting Started in Game Design: Expert Tips from Mike Rossi
We sat down with Mike Rossi, a CG Cookie tutorial author and Interface Technical Artist at Deep Silver Volition to talk about his experience in the industry and his ad...
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Workflow Tips from Pierrick Picaut: Creating a Stylized Blender Character
Discover Pierrick Picaut's journey in establishing a successful freelancing career using Blender. Dive deeper as he returns to offer valuable workflow insights for cra...
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How to Optimize Your Blender Preferences: 10 Tips For the Best Experience
You can change your Blender Preferences interface to make the whole experience much smoother, from extending your work history to a safer saving mechanism. These are t...
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Mental health tips for (not only) artists, by a recovering overthinker
Feel like your mind is working against you sometimes? It's pretty normal - here are a few tricks that can help.
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The Art of Teaching Blender: Tips and Techniques for Effective Instruction
"Your go-to guide for getting acquainted with Blender and leading lessons in classrooms or intimate group settings. Grab the PDF version for on-the-go access and easy ...
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10 Essential Tips: Optimizing Your Blender Workflow Using the 3D Cursor
Unlock the potential of Blender's 3D cursor. Discover its purpose and delve into 10 powerful techniques to streamline your creation process and enhance your Blender wo...
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How Great First Person Animations are Made - 10 Tips for animating FPS characters in Blender
First person shooter game animations follow specific rules for smooth, intuitive gameplay. These are the 7 key tricks used by the biggest games in the industry, applia...
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Art of Lighting Game Environments in Unity
Lighting in CG is always a hot topic and video games are no different. Lighting is a complex subject which requires a delicate balance, not just from a visual perspect...
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Meet-the-Member, Shawn: "I used to suffer from endless Blender WIPs, now I am completing projects"
Shawn Blanch is a CG Cookie lifetime member. This exclusive membership level is only open to a handful of members each year, which is reason enough for us to get to kn...
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Matthew Fricker: "Hitting rock bottom and bouncing back"
Matthew Fricker (Frikkr) is a CGCookie member that has held our attention for a long time due to his involvement with the community as well as his progression of Blend...
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CG Cookie Missed SIGGRAPH This Year, So We Made a Video
“No tacos, beer chats or thick-as-oil hot chocolate this year,” I thought sadly as I cancelled our SIGGRAPH hotel reservations. The reality is, CG Cookie just didn’t h...
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Jonathan Williamson: "A Good Mesh is Like a Good Brew"
It’s been a long day for Jonathan Williamson. After weeks of crunching code, squaring away bugs and developing documentation, he finally released a new version of Reto...