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Fueling Artistic Creativity: Insights from 3D Artists
Explore the heart of creativity in 3D art with our Blender experts Wayne, Kent, and Jonathan on the Denoise podcast. Dive into their unique journeys, sources of inspir...
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From Noob to Pro in 3 Years: Glen Johnston's Journey
Glen Johnston is a long term CG Cookie member and Blender artist. He went from noob to professional in 3 years and has enjoyed a successful career since, including sta...
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Maarten Hof: "Talent is a just a tiny fraction of an artist's story"
Winning an Artstation contest changed Maarten's life, but he believes the biggest turning point was switching to Blender. We talked to him about why he sees his art as...
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Yuditya Afandi: "I Still Believe in Heroes"
Looking at his stunning Blender character models, it's hard to believe Yuditya is only 19 and started modeling just a few years ago. We talked to him about his love of...
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The Art of Learning
How long does it take to learn Blender? How long does it take to become a good artist? This is a common question from beginners starting to learn from tutorials. The t...
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Denoise: How Scary are AI Art Generators?
Explore the influence of AI-generated images and Blender 3D on the future of digital art. Kent, Tim, Kyle, and Dr. Denning weigh in on how these technologies are revol...
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First Look at UDIM Textures in Blender 2.82 Alpha: What They Are and How to Use Them
Blender 2.82 Alpha just got UDIM Texture support, and it’s a pretty big deal. Sometimes you need really, really high resolution details in one area but don’t need them...
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Meet-the-Member, Shawn: "I used to suffer from endless Blender WIPs, now I am completing projects"
Shawn Blanch is a CG Cookie lifetime member. This exclusive membership level is only open to a handful of members each year, which is reason enough for us to get to kn...
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On Art, Life and Shadows with Kent Trammell
Kent Trammell is one of the most prominent artists in the Blender community, but there is a lot about him you may not know; here is where he came from, why he thinks n...
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Chris Folea: "Hopping into your own VR environment is an incredible feeling"
Chris Folea is a VR Game Developer, VFX Artist and badass Blender wizard. With countless creative projects under his belt, Chris created a VR punching game called "Pu...
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Introducing Wayne Dixon!
We are thrilled to present Wayne Dixon - our newest CG Cookie instructor! Wayne is a gifted animator and teacher who is focusing on our Blender animation curriculum, b...
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Getting Past Creative Blocks
Found yourself staring at a blank screen with no idea where to begin your next Blender project, fearing you will “lose it” if you keep on going without finally startin...
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Working with Vignettes in the VSE
In the same way that you can sculpt clay or wood, vignettes let you shape light and shadows. They can add depth, atmosphere, mystery, or wonder to your digital images....
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Jonathan Williamson: "A Good Mesh is Like a Good Brew"
It’s been a long day for Jonathan Williamson. After weeks of crunching code, squaring away bugs and developing documentation, he finally released a new version of Reto...
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Modeling a Post Apocalyptic Vehicle
Through this course I’ll be showing you how to tackle a complete, high-resolution vehicle model from start to finish in Blender. So much of the vehicle work we see...
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Matthew Fricker: "Hitting rock bottom and bouncing back"
Matthew Fricker (Frikkr) is a CGCookie member that has held our attention for a long time due to his involvement with the community as well as his progression of Blend...
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CG Cookie Missed SIGGRAPH This Year, So We Made a Video
“No tacos, beer chats or thick-as-oil hot chocolate this year,” I thought sadly as I cancelled our SIGGRAPH hotel reservations. The reality is, CG Cookie just didn’t h...