VonnBots – Blender Rig Family

VonnBots – Blender Rig Family

A Trio of Animation-Readiness

This family of lovable robot characters are designed for beginner-to-intermediate animators. The rigs are very capable but not bloated with tons of controls, built by Blender animation pro, Wayne Dixon.

A custom python (.py) addon is included with the rig that generates a GUI for the VonnBots. When installed and enabled, it will appear in Blender’s view properties panel (N Panel).

The characters are ready both for animation and for rendering. Packed in the .blend file are the character’s textures and shaders. Lights and/or environment HDRi is recommended for prettiest renders.

Torque

beauty-final_torqueThis ball-based character is great for simplifying your animation focus to a singular shape, rather than the complexity of animating limbs. But Torque would be offended at being considered “merely a ball”. He’s a character too, with eyes, a mouth, an antenna, and feelings.

 

Stomp

beatuy-final_stompStomp is a ball-with-legs character and is a step up (pun intended) from Torque. The addition of legs introduces a level of complexity and allows for walking, running, dancing, and jumping animation. Though he tends to nod off from time to time, Stomp is actually a prime character for fun and lively animation!

 

Rivet

beauty-final_rivetRivet is a complete bipedal character capable of full humanoid animation. This makes him the most complex of this rig family – A fact he’s proud of but would never admit. Use him to animate an action-packed fight sequence, sync him to techno music as a robot dancer, or give him humanity with an emotional scene.

 

Resource Questions and Answers

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  • Replies: 1

    Great addition to CGCookie. The eyes are gorgeous! I already wondered what Tim intended to do with his pixel-art.
    Since some of up have slower computers, can/will this be changeable to Blender Internal (as the Flexi-rig is)?

    Anyways, thanks and good luck, Wayne.

    6 months ago

    • Replies: 1

      No, it’s not compatible with Blender Internal. I suppose slowly but surely BI is getting left behind :/

      6 months ago

  • Replies: 1

    Welcome, Wayne Dixon! I am looking forward to your course. I noticed that the rig uses Euler rotations on all joints. I’m interested in how you deal with gimbal lock, especially when using the isolate rotation sliders. Do you cover gimbal lock and how to prevent it in this course? Can’t wait for Tuesday!

    6 months ago

    • Replies: 1

      Most of the time I use Quaternions on the bones that rotate on 3 axes, but for simplicity I decided to keep them all in Euler.
      It’s easier to understand Euler rotation when you’re starting out.

      I don’t cover gimbal lock in this course but we will in the future.

      It is possible to change the rotation mode when you animate these guys. So don’t be afraid to switch the rotation modes.

      6 months ago

      • That’s good enough for me. Thanks!

        6 months ago

  • Replies: 2

    I downloaded the zip file and noticed this how-to video is not in it. Could you include it in the download files?

    Thanks

    6 months ago

    • Replies: 0

      Yes, I would also appreciate a download link for the video in the Resource Files section.

      Thanks!

      6 months ago

    • Replies: 0

      Good call – I just added the video download to the Resource Files.

      6 months ago

  • Replies: 0

    Super cool gang…..I needed a robot janitor for a project i am starting….thanks again.

    6 months ago

  • Replies: 2

    Karl:

    I think the credits should list Tim Von Rueden as designer or concept artist. Anyways, amazing work Jon W, Jon L, Kent, and Wayne.

    6 months ago

    • Replies: 0

      I totally agree.
      I’ll talk to Kent and see if we can add that to the text file.

      He did get a mention in the video, though.
      And they did all get named after him. How did we miss that haha!

      Thanks Karl.

      6 months ago

    • Replies: 0

      The credit text file has been updated to include Tim!

      6 months ago