28 replies ·
posted October 6, 2018 8:04pm
Here is my homework thread for the October 2018 class
Shading a Toy Truckhttps://cgcookie.com/exercise_submissions/16547
The truck looks good. Not much to critique there. Your day scene is nice; I can see the warm light and cool shadows. The night scene is very nice on colors; really intense yellows and blues. Feels like a moody piece. Good work.
silentheart00 Thank you! I'm new to Blender but I'm learning a lot with these exercises.
jjm3d You are headed in a good direction =]
Really nice work on all assignments jjm3d. Pretty impressive for being new to Blender. It's an A for the week from me.
Do you have experience in another 3D package?
theluthier Thank you so much! Yes, I have experience in 3D max.
Night lighting really cached my eye. Good job
swikni Thank you!
Week 2 Homework: Vehicle Shading & Lighting with Eevee
jjm3d Your car paint is very nice! It's definitely stealing the show. Love the subtle but noticeable specks. Color is great. The rest of the materials are a little on the simple side by comparison. Just not too much happening with them; makes it feel a bit unfinished as an overall image. Also there's some questionable lighting from a technical sense. I see shadows on the front end but almost nowhere else; not even in the most obvious places like under the sides of the car on the ground. It's got that very CG look of floating geometry.
The lighting on your lightmatch, while it looks pretty good, it doesn't look that similar to the source image. Which is a good choice btw - very strong character render. Here's my notes:
You've done good work this week, John. It's a B in my book 👍
theluthier Thank you for the feedback! I agree with all your notes. Honestly, I am struggling with Blender 2.8. The interface really confuses me compared to 2.79 and I also had a tough time lighting with Eevee. I think I need a lot more practice with it.
jjm3d John I had the first impression is that the car rendering is maybe too shiny, but then the second is that it is finally harmonizing with the colors.
So just let's forget all the theories and let's enjoy it, really nice one
csehz Thanks :)
jjm3d Late to the party. The gold paint is really nice, but I agree the rest feels less polished than the paint. I agree with the lighting match critiques, as well.
Lighting Match #1
I chose to light match this model by Losha Magee from artstation.com https://www.artstation.com/artwork/JXPWd
jjm3d Good work, i was about to comment on the colour diference but i see Kent have already mentioned it.
aarev Thank you! I totally agree about the color difference.
Week 3 Homework: Lighting Characters with Blender
jjm3d I love the goblin, looks great!
jjm3d Wow, you even textured / added various materials to the goblin - nice! Way to go all out. Also kudos for not being afraid of color. No one can say you're guilty of boring desaturated colors here.
That said, my one critique is that the color scheme is a bit all over the place; kinda rainbowy and lacking complimentarian color choices. The green and purple lights themselves go great together but it clashes with the various colors of the model. I went and desaturated the image and found that the lighting values are great!
So I suppose the practical advice is: Be aware that colorful lights and colorful models can be too much of a good thing. If you're lighting a grey or single-colored model, lean on more colorful lights to make the image more interesting. If your model is textured colorfully, perhaps go easier on the color of the lights to avoid clashing.
Good stuff though: It's an A in my book.
You light match is really nice as well. Great choice of a source. Light positions feel on-point. One note though: The contrast is higher in the source render. In the comparison below, the shadow that on the front of the model (specifically looking at the thighs) is a higher grey value in your render, darker in the source.
The only other thing I'd like to have seen is you overlaying the smoky effect as well. Still good stuff: B+ in my book.
ssmurfmier1985 Thank you!
theluthier Thank you!
jjm3d That's a very shiny piece of candy corn, if that was your intention. The pants are a bit too similar to the candy corn; maybe a really dark blue would've helped the candy corn pop more. Nice lighting. I also agree with the critiques.
Lighting Match #2
I chose to light match this model by Sergey Zinovjev and Andrius Balciunas from artstation.com https://www.artstation.com/artwork/gJJwqE
Week 4 Homework: Shading & Lighting an Arch Viz Scene
Lighting Match #3
I chose to light match this model by Rodion Vlasov from artstation.com
Submitted homework all 4 weeks! Nice job jjm3d. The overwhelming note for your arch viz is that it's extremely dark and very difficult to make out the contents of the render. I strongly recommend that you always render bright enough to distinguish the visual contents of the image. "Darkness" is fine and can be achieved without getting too close to black. Here's a brightened version that still feels dark like night time but is illuminated enough to distinguish the visual contents:
Also the light under the microwave makes perfect sense but the blue light above the cabinet is a bit mysterious. Once brightened the scene is fairly believable as a night time render but I would have liked to see you do a bit more. This kind of lighting is how we leave our kitchen ambiently lit when we go to bed. It's a lot more interesting when we're awake and more lights are turned on in other words. It's a C+ from me.
Your light match looks good by itself but there are notable differences compared to the source. Primarily the fill color is not blue-ish-green enough:
Secondarily I would have liked to see you match the background noise pattern along with the floor for maximum matching potential. Still it's a solid result: A B from me.