42 replies ·
posted October 2, 2018 4:07pm
Here is my homework for BC4-1810
My submission for simple lighting.
mmjans Nice job on the lighting excercise mjans 😊
mmjans Love the daytime scene! I agree with silent that the touch of warmth in the sunlight is very appealing. The night time looks great aside from the yellowy-green hue of the lamps - also like silent said. Typically a warmer lamp light is common, toward orange more than yellow/green.
All things considered, that's a small note. The quality of the lighting and render is great.
Nice day scene. I like the touch of orange in the light. The night scene has a lot of yellow-green, which is making it feel more like a creepy mad scientist vibe than a comfortable place to sleep, but that's more of a stylistic thing. It's lit nicely.
Homework submission week 1, part 2.
I finally had some time to complete the toy truck example. Let me know what you all think. Thank you.
mmjans Your truck looks good! Solid work.
mmjans Nice truck 😬
nice work done. I do love the morning bedroom lightning more but good job on it. I also like the toy truck. Good shading
mmjans Truck looks good! Like a toy 👍 I like the noticeable difference in glossiness between the wheels and the cab. Overall it's an A from me this week.
theluthier thanks Kent, It is interesting looking past creation of the object and really focus on lighting and shading. I look forward to seeing where we go with the course
theluthier hey Kent, Was debating using this as my goal for a lighting match this week. Is it a good match to use?
mmjans Yes that's a good goal to match. It's got a strong blue rim light to make the character pop off the background and overall the light + shadows showcase the shapes very well. Good choice 👍
Week 2 homework. I ran out of time as life got in the way but wanted to submit what I have
Light match Original picture is the flash example. I used a model from Blendswap "Rigged Man With Walk Cycle" by brightonpiers and tried to match it
For my car I rendered with both eevee and cycles
theluthier are we suppose to link you in when we submit homework or are you just going to check all the threads? Not sure how it all works. Thanks
mmjans Yeah we just gotta wait and Kent will grade them all, no worries.
mmjans The lighting match is almost there, but I think the light hitting the back of the person is too much; the shadows are pretty much gone. Or that could be the simplicity of the model. I see the blueish rim light, but it's a bit hard to see since the other light is dominating.
The car looks pretty good in both engines. If you had more time, messing with the shadows in Eevee would help with the "floating car" in your render. But that aside, looks good. Spokes might be a bit on the shiny side, but good effort overall.
mmjans First, again, I think you picked a great lighting example to match. Your match looks close but the biggest difference to me is the camera angle. In line with what Silent said, it looks to me like the camera is simply rotated around to face your character's back more directly, whereas the source image's camera is face more the side/back angle.
Aside from the camera angle, I kinda wish you'd left your model without the various colors of shirt/pants/shoes/skin. With these matches I recommend keeping the material as close to the source as possible. It's just an immediate disconnect when comparing.
Still the lighting itself looks close as far as I can tell. I give it a B 👍
Your vehicle renders are solid. I like that you did a Cycles Vs Eevee comparison. With the Eevee render my biggest note is that the AO seems to be missing. If you don't have Ambient Occlusion enabled in the render settings, I strongly recommend you enable them. If they are enabled, I recommend increasing the strength (factor I think it's called). Without it we don't have a feeling of proximity between objects, especially close to one another, like car to ground. I give it a B+. Good work this week!
theluthier Thanks for the feedback, I do have ao and on my reload with eevee it came up. I might have accidentally kicked it off during the render. It does increase the image appeal.
The model shirt and pants came default with the model from blendswap. Next time, I might re due the materials... There is always more to do next time
theluthier Quick question for light match this week how is this as a match? As one of the critiques from my match last week was that the model coloring didn't allow for a connection to the match. Be trying to match this one I feel like the lighting will now be the focus. Is it a good one to match or should I keep looking?
mmjans That's a great one to match! Love the strong lighting there 👌
theluthier Hi Kent, Here is my WIP. What should I work on this weekend to clean it up? Thanks
mmjans maybe it's good to change the basic material color of the model to match even more with the model to. Match. But good work already :)
mmjans I agree you might need a more mid grey material than the whitish material. The top light looks more reddish than yellow. The rim light looks fairly close. It could be more lights than you think, too. Your blue light looks like it's too far forward; focus it more towards the edges of your model than the side, if that makes sense. Good start.
Homework submission week 3 Light Match 2
mmjans The LM is definitely getting closer. The second goblin looks more interesting, too. I kind of wish there were shadows to help ground the character, but it's more interesting visually than the black background. Good work.
mmjans Silent gave you some good advice. Dialing down your material's value brings your render much closer to the source. My one note is that I'd like to see a slight amount of glossy reflection on the model. I mean real subtle, like 0.4 on the roughness and 0.1 or 0.2 for the amount of specular (assuming your using the principled shader). B+ from me.
As for your character, it was a good choice - like your light match - to darken your material from white to more of a mid grey. It avoids blowing out much better. Great job on the strong rim light; The purple and orange work well together too. The background is definitely more interesting than black but it's also kinda random. Almost like it's some sort of log that's been highly blurred. I'm finding myself slightly distracted by it..I'd recommend a simpler gradient: Dark on the outside corners and fading to a slightly brighter purple in the middle.
Another B+ from me.
Homework submission week 3
done in 2.8 with cycles
mmjans On the goblin character itself, I think I like the lighting. I think you could have done more of a backdrop for him for a little more interest than a solid black.
on the color match, I think you have the right idea with the color and placement, but I think the strength is a little too high, which is doing 2 things.. one, too much light bleed as it goes further down the character (and that could be too much front fill as well) and also causes the start of the transition to be lower down on your character than in the source. Needs either lower strength or a sharper falloff somehow.
Still, overall, solid work.
gradyp Thanks for the tips on the light match. After looking at the same model for a while I get tunnel vision on what it needs. I will look at it and play on my time to make it sharper. Thanks
gradyp , I took your background tip for showcasing my model. Is this more what you were thinking of as a more interesting background to display my model? I def think it looks more interesting.
mmjans I think it does help :D
theluthier This weeks Work in progress. Anyone have tips on what I should work on?
mmjans I'd say the main thing is just to crank up the lights. That will help you see what is going on. They can always be dialed back down later if you're going for a crepuscular feel. Other than that, a few of the textures you have look worn and ragged (particularly the island; looks like plywood that only got a single coat of paint). I'm not sure "old and beat up" suits the model, but at least that look isn't consistent with the rest of the textures. You will want to commit your texturing to a specific direction eventually, but first I would make the whole scene brighter.
pprocyonlotor here is a brighter render
Homework submission week 2
Pic 1 Light match source photo
Pic 2 My attempt at light matching it (model from blendswap)
Pic 3 my arch viz
mmjans the arch viz looks really great. The light match I think you have more of a yellow brons tint in you're art while it's more light Grey with a blue tint. Also you have harsh shadows while in the reference this isn't happening. The background should also be a bit darker. Still great work done
yyukinoh1989 Thanks Yukino, I def spent more time on the arch vix, and good notes on the light match
mmjans Congrats on finishing submitting homework all 4 weeks! Your light match is close although yours seems to have more yellow in it than the source. Also our background gradient is more contrasted than than the source. Could be distracting. That's my only 2 note though. B+ from me.
Your arch viz is a solid effort though I have some notes there too:
Another B+ from me 👍
mmjans I agree with the other critiques. It also looks like some ambient occlusion is missing in certain places in your archviz, like the feet of the chairs meeting the floor.