BC1-1808 Homework, Aaron Rudderham
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Aaron Rudderham (thecabbagedetective)
Well, this seemed like it'd be a neater experience so lets go for it. After finishing the last class and finishing my Blood Money render I decided I really like to tell stories with my creations so whilst I'll probably do a standalone model in this class at least once expect that kinda stuff from me. Good luck to you all and lets have a great class.
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Very cool, Aaron. When I was first getting into 3D - 2003-ish - it was a trend for people telling stories though complex, single-frame CG images. Sorta like Norman Rockwell in concept but a wide spectrum of contexts. Not as many people do that these days but I miss it. Sounds like your venturing that direction, which is super cool.
Anyhoo, I look forward to seeing your homework here! And grading it with an iron fist 😉-
theluthier Yeah it certainly seems that storytelling renders have fallen out of style somewhat, like
tbrbn in that render I posted they're seemingly becoming rarer and seem to elicit nostalgia now haha. Really looking forward to seeing what I and everyone else are going to push ourselves to do, so be as harsh as you wish to be with my grades!
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Day 1 done!
With this class and a personal project underway I decided it'd be best to only do a bit each day as opposed to throwing myself in headfirst like I did with the previous class, so I don't end up abandoning anything.
What we got here is a cozy medieval house (which I primarily used this for inspiration/reference but added a few things), I'll probably end up adding a few more details to it as I do but for now I'm pleased to call it a day:
By far the most difficult part was making things align, don't forget about the snap tool! Also I know that I'm supposed to use Eevee for the final render but I decided to do this in Cycles for now simply because without any materials at all this looks a little funky in Eevee. Oh and full disclosure I did use the Boolean modifier in some areas but I've been told that that's acceptable to use.
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thecabbagedetective Looks great Aaron, so many details! This looks really cool!! And in one day, wow. I think that you've accomplished a lot 😁Awesome reference too by the way. So if I get it right, this is just the beginning?
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ssmurfmier1985 Thanks! And yeah I intend to create a full scene but this is probably the largest part of it so I thought it important to get it done first.
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thecabbagedetective Awesome, looking forward to seeing how it evolves 😊
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thecabbagedetective Very cool Aaron! 😍 I somehow also love the light.
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bbsdwerbeagentur Why thanks! Lighting has always been my weakness so even on simple things like this I really try to make it *pop*, per se.
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thecabbagedetective nice work Aaron. good stuff there :)
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louhikarme Why ta, you're very kind!
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thecabbagedetective Excellent job, Aaron. This has the same charm as Belle's small town in the animated Beauty and the Beast. I love that charm. Good tip about the snap tool. Hope I didn't breeze over that too fast in the stream..
BUT since you used Cycles instead Eevee....lol nah that's totally fine. Easily an A, sir. You already did the official primitives exercises I assume? -
theluthier Yeah I did that a while back, maybe I should post that for comparison? But I just wanna say this isn't actually my finished homework, I just like to do daily updates like I did in last class. I still have more things to add, so should I keep doing that now I've been graded? 'Cause I wanna use my homework to my full potential, both for personal growth and to help others.
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thecabbagedetective Oh whoops, I missed that the first image was a WIP. Heh well sure, keep pushing it further if you'd like! There's room for 1 or 2 +'s to be tacked on to your grade 👍
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theluthier Great! Time to get to work then.
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Nice work! Great details!
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silentheart00 Ta very much!
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Wow, this looks really nice. Better then the original IMHO. 👍
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ccarrotnl Damn that's high praise, thank you kindly!
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This is soo nice!! Keep up the awesomeness!!
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ggolden-kitty Ta very much, I'll certainly try my best!
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The overall feeling is AMAZING! Are you going to texture it?
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aaaltuvem Well according to the rules I'm not allowed to texture it for the class, only simple materials, but there's certainly nothing stopping me from texturing it after the class is finished. Maybe a small project on the side? Either way, ta for the feedback!
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Day 2 done!
Damn am I looking forward to this coming together. Built another - admittedly more simplistic - building along with a path and a few pieces of clutter:
Pro tip: if you're gonna be duplicating a lot of geometrically identical objects then use Alt+D as opposed to Shift+D, this does two things:
A - Makes it so that editing one edits them all, so if you add a material or move vertices in edit mode it'll affect them all (though do note object mode geometry manipulation only affects that specific one).
B - Decreases memory used, which will allow your viewport to run faster (if/when it starts to get hectic) and for your scene to render quicker.
Looking at it longer the second building looks considerably more bare than the other, I definitely intend to improve that. Gonna be uploading the file when I'm done so y'all can have a poke around if you are so well inclined, but for now that's a day!
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thecabbagedetective That's a great tip! Didn't know that. Definitely going to use that from now on. Thanks Aaron for sharing 😊
Also, I love how your scene is coming together. Love the little lights in there, that's a nice touch. The road looks great! I'll be looking forward to your update tommorow to see some more of this good stuff!
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ssmurfmier1985 Yeah that tip has possibly saved me hours in render time haha, and ta for the feedback!
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thecabbagedetective I use duplicate linked fairly often but never learned the hotkey. Great tip! Thanks for sharing 🙇🏻♂️
And it looks like you're going for the record of most primitives in a primitive scene. Do it up! 🤘
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theluthier The teacher has become... the taught...
Nah in all seriousness glad to be of help! I'm more than happy to wear that title, believe it or not but I had much grander plans for my primitives exercise involving an army but I decided that yeah... that's probably too much haha.
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Looking good, man!
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silentheart00 ccarrotnl mmahir07 Thank you alllllll kindly!
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Realy nice. Keep it up! 👍
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Pretty nice!! :)
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thecabbagedetective Aaron I always wanted to mention once that you are so talented, selecting grandiose projects and working very hard, while having just less than one year experience in Blender? You will be a star after another one :-)
Great progress as always, it is nice to visit your BC1-1808 room, great atmosphere here
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csehz Well damn, that's mighty kind of you, thanks! I hope you're right, this is the biggest thing going for me. Glad to hear about the atmosphere as well, nice to know this place is inviting.
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Wow so amazing . Those lights too are damn pretty :D
Did you recorded this xD I wish i could see youre proces in this . trully amazing work . a lot of nice fine details.
How long you model already ?-
yyukinoh1989 Why ta very much! As I've said before lighting was a real weakness of mine so I'm striving to improve, glad to hear it's coming along nicely! And unfortunately no, though it's a cool idea. Brought up the idea of streaming my creations to a friend and they seemed receptive of the idea so maybe that's something I should try? Could be fun! Also it's a bit difficult to pinpoint how long I've spent so far but if I include today's work I'd say probably 3-4 hours or so.
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Day 3 done!
So here's my third - and presumably last - medieval house for this render. Certainly better than the second house. This is what I primarily ̶s̶t̶o̶l̶e̶ ̶f̶r̶o̶m̶ was inspired by and made a few changes.
Also here's the camera angle for which the scene shall be taking place:
Copy pasted a couple buildings as you can see, a good showcase of where Alt+D is really damn useful. Hopefully I'll be done tomorrow, just gotta fill in the blanks essentially. Hope you had an enjoyable gander and good luck to you all!
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thecabbagedetective I love how this is coming together! I like the low camera angle too, though I did notice that it looks a bit like your holding your camera askew, the slope of the street seems fairly steep. Great work Aaron, looking forward to some colors :-D
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damn this is beautifull . That Suzanne too on the top of the house really Nice tought about it .
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ssmurfmier1985 Ta very much, and yeah the angled camera is intentional. Providing all goes well it'll make sense when it's finished!
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yyukinoh1989 Why thanks! Hope that stills counts as a primitive lol.
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thecabbagedetective Of course Suzanne is a primitive. You don't need to go into edit mode to make her, right?
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williamatics True, it's just I remember looking at some of the older primitives-only homework with Suzanne in it and it was considered a bit of a point of contention.
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thecabbagedetective All righty then I'll just wait and see :)
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thecabbagedetective I recently saw Jonathan Lampel react on one of these discussions at an exercise and he said it's fine to use Suzanne :)
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ssmurfmier1985 Thank goodness, don't wanna sit here modeling a turkey with primitives for like 2 hours lol. Cheers for that.
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Absolutely breathtaking with all the detail you've got here. Very inspirational.
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pffsfs Why thank you, you're very kind! If what I make can be considered inspirational then that's me happy.
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Just got the shading left and then we're good to go!
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Looking good, dude!
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silentheart00 Thanks, appreciate it!
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Homework Submission Week 1
"You're not around from 'ere, are ya stranga? Look, that lord of ours sits on his arse up in that castle doing nuffin' but stuffin' himself stupid and makin' sure the entire town's guard keeps him and us common lot separate. What I'm tryna say is that people 'round 'ere are used to sortin' out their own problems. Take the Bakers, lovely old couple, wouldn't hurt a fly, then some scoundrel decided it'd be a good idea to burn their 'ouse down for a laugh. Mrs. Baker had a pretty close scrape and Mr. Baker, well he ain't havin' any of that. Heard some stuck up Jack-the-Lad in the local earlier smashed outta 'is skull talking about how easy it is to get away with crimes 'round 'ere. I think Mr. Baker was in earshot..."
Well that was... interesting, I'll say. Coming in at a whopping 1,669 primitives is... I dunno really. I was gonna call it "Justice" but that just felt off for some reason, so here it is:
Here it is without the kerfuffle in the foreground:
It's quite fun limiting yourself to see what you can come up with but my goodness does it make me sad I can't texture these. Though I guess this suits their cartoony style more. I honestly think it looks better without the people but I think that's to do with the fact that human are significantly harder to model believably with primitives than buildings.
I'm not really sure what advice I can give so instead I'll give you my .blend file and you can have a nosy 'round and ask any questions you see fit. HOWEVER! There is a catch. Ya see, I'm feeling pretty generous, and not only am I gonna give you a .blend file, I'm going to give you a myriad of other things! All you have to do is choose the right one. Pick wisely now!
Did you get it first try? Nice if so, but hey, nothing stopping you again if you didn't!
Whilst the above renders were done in Cycles I was instructed to do this in Eevee too so here they are:
Also here's my original primitives exercise which I did about 2 months or so ago. I won't lie, I phoned it in 'cause I just wanted to get it finished and I regret that, but hey I think this makes up for it. And with that I believe this week is a wrap for me, good luck to those of you who have finished and a good day to you all!
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thecabbagedetective Those freebies we're funny :-p I love it! The story adds so much to your image. Love the dark mood of the picture, fits perfectly. The askew camera angle makes total sense now :) awesomely done Aaron! I take my hat of for you
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ssmurfmier1985 You're very kind, I appreciate it! Stories told through renders don't seem as popular as they used to be so I'm doing my best to keep the tradition alive!
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thecabbagedetective Please do, because I love seing those!
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thecabbagedetective I finally found my way here. I already liked the houses a lot, but put together, they make an impressive street. And the posed humans are great - my only tip is that they are not too easy to read against the background. You might be able to find better lighting setup that could make them pop out more. But I'm only too well aware how difficult night scenes are to make, so I don't really have any recommendations for you, I'm afraid.
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shiennar Thanks, I appreciate the feedback! Adjusted the lighting a bit so I hope you'd consider this improved!
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Very nice! I like it. I can't really tell what the guy is holding, though, so maybe in the future if you could think about placements and if people can understand what you want them to understand at first glance to help with your one frame storytelling. Overall, very good.
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silentheart00 Ta very much! It's supposed to be a pitchfork, but I'll admit even I had issues making out what it was supposed to be in the render, so that's something to keep in mind for next time.
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thecabbagedetective A pitchfork? I thought it was a spear!
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silentheart00
williamatics Just letting you guys know that I edited it slightly so it's more apparent as to what it actually is.
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thecabbagedetective That's better indeed, I like the pitchfork very old skool 😜
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I thought it was a gun.