Editing standard Humanoid animations (?)
I needed a somewhat special Humanoid animation for my rig (precise walk and turn), which looked natural. I also needed to add a couple of "extra" coordinated items/bones.
It seemed theoretically possible to import FBX from a couple "Raw Mocap" clips into Blender, splice and edit, and re-export the result as a new FBX. It's a little tedious and finicky, but seems to be headed toward a good result. Easier than starting from scratch.
Is this something which is commonly done? Is there a better workflow for it?