polybook yukino1989
This is my polybook .
works will be seen here as in my gallery
My to do list and what i want to learn in 20.19
The house assets(not priority but good to do in between )
126/130 house objects (4 are done )
i know 130 house assets is a lot but for example i will make diffrent styles or sizes . like several lights . antiek kitchen / modern kitchen etc . Not sure how long this might take but i dont worry too much since this is to keep practicing and to do in between the lessons .
Courses and Learning flows
-animation bootcamp
-Blender mesh modeling bootcamp
-Introduction to hard surface modeling
-introduction to character modeling
-interior architectural vizualization (still need to finish this course)
-Animation workflow and body mechanics
-Short film character production (pierro course)
-fundamentals of rigging
If possible some small animation.
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yukino hatake (yukinoh1989)
My newest test (while i watched the course of sculpting i had to try someting out )
I did not watched the course completly just a few brush settings and i decided to play with it :p
Its a sort of sea creature . Just made from a scratch (whatever came up in my mind at that moment xD) -
working on the sculpting tutorial where i sclupt melvin.
finished blockout hope it looks good so far
https://skfb.ly/6AB6u-
yyukinoh1989 Looks good so far... keep it up. A little bumpy on the bottom, but that can be cleaned up during the rest of the process.
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pffsfs
Thank you . indeed i checked it and it does look a bit bumpy. gonna try to correct that tomorow and start doing the mouth etc :)
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my finished exersice of melvin. finished sculpting him :D
https://skfb.ly/6ACMq -
Yup. Yup. Saw him in the exercises section. Looks good
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https://skfb.ly/6AGru
working on eevee :)-
yyukinoh1989 Wow Yukino, what a great start! Good job
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Took a look at everything. You're picking up sculpting pretty well. You have a good eye for proportions. Glad you joined the community. Looking forward to more from you!
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silentheart00 and ssmurfmier1985 both thanx so much . i have to say the melvin course teached me so much .
i also am so happy i got here and i meeted you guys :D
i do have a question is it possible that instead of a link i could show a picture? but when people click the picture they get redirected to the sketchfab link ? -
yyukinoh1989 Yeah, if you go to your model, click on "Share" and use the embed link. It might be fixed now lol.
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silentheart00
gonna try it out (also keep getting the errors in my gallery )haha well i guess i cant figure it out yet xD gonna try some more tomorrow :p
so for now i keep it with the links and here in this page since i cant get it correctly in my gallery -
yyukinoh1989 Sorry, I wrote that a little hastily. Go to your model, click "Share", click "Get embed code", then copy the code. When you make a comment, go to the top tool bar, select the thing that looks like </>, and then paste the code between the <p></p> section or at the end. It doesn't appear to be working, anyway, so just post the link for now.
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ok thanks hope they fix it soon :)
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added some details at head (some more refining at ears and sculped nose and mouth :)
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yyukinoh1989 Nice! It looks like your mesh it getting pretty dense. If you sculpt the mane separately, it'll help with the performance. Remember: are you at the point in your sculpt that you need more detail? If not, try to refrain from messing with the detail size. Otherwise, looking good!
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silentheart00
Thanx silentheart .
What do you mean with : It looks like your mesh it getting pretty dense (dont understand the word pretty dense)
Is it that the model has too many details or the part that has not much detail like body ?
And indeed i think it would be wise to model the mane separately -
yyukinoh1989 Yeah, no problem. Dense in this case means there is a lot of small topology, a lot of small faces on your mesh. This is good when you want to add in fine details, but it can really slow down your performance (make blender run slowly). So, if you don't need that amount of topology in that area, then you're taxing your PC more and kind of wasting the PC's resources. If you can, it'd be good to try and balance fine detail where you need it and more broad detail where you don't need details. So, you could get away with more broad topology with the tail and body, medium detail on the legs, and fine detail defining the toes. I hope that makes sense.
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hey that indeed do make Sense . a question is there a limit of faces from a sculped model to post on sketchfab,? and between what around is it best to stay when sculpting to not slow him down too much
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yyukinoh1989 According to this, there is theoretically no limit, but it depends on the hardware of the person who's viewing it. I'd say no more than 1 million verts. With the decimate modifier, you can easily achieve less than a million verts by setting the Ratio to 0.1 or 0.2. If you notice your PC slowing down when sculpting, maybe apply a decimate modifier and continue sculpting to help.
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silentheart00
indeed . i have been using the decimate modifier already several times (first time i even ended up making the model so dense that my computer kept crashing on the file so it was lost and i had to restart(i was not able to even open the file (first time i could save it after waiting 5 minutes but after i wanted to open it the computer kept on crashing xD ) -
yyukinoh1989 Well, that tells me that you're using too much detail too quickly. Start broad and then increase the detail steps and use the detail only in areas that you need it. At least with this it'll help not bog down your own computer when working. But hey, it's a learning process.
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silentheart00
indeed gonna try to start pay more attention to this . Like you say its a training process and i can only get better each time . or so i hope xDpffsfs this is eevee https://sketchfab.com/models/a5fbd7883cbd482ea72375c18927aaaa?utm_medium=embed&utm_source=website&utm_campaign=share-popup
or lets say it will become an eevee :D . also tanks for the melvin compliment .
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Eevee?? Who's this Eevee I see peeps talking about. And yes, Yukino, Melvin turned out quite well
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pffsfs Eevee is the new render engine in Blender 2.8, like Cycles. Eevee appears to be geared towards gaming things, e.g. if your character's animation, materials, modeling, etc. are able to run in real time in Eevee, then it should be able to run in real time in a game engine.
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silentheart00 ... I'm still doing a slow burn as to whether or not I'm going to bother upgrading to 2.8. I'm working on a laptop that is underpowered and I don't feel like sacrificing performance for what may be a few bells and whistles. We'll see what happens. Thanks for the explanation
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pffsfs Yeah, don't worry about it. For the August class, it's an excuse to teach people 2.8, but if you're not comfortable with the switch, then don't worry about it. It's not fully released until October, anyway. And if you're not planning on doing game-related things, then maybe 2.8 isn't the best for your right now.
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forgot about my polybook :D time to put in someting i done .
trying retopo after i finished eevee sculpting in the class.
still needs a lot of for but i am happy so far. if there is anything wrong or looking strange pls let me know
i did noticed the back of the head will needed to be rounded a bit more afterwards.
i do have also a question for the face is the amount of quads not too high? -
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hello guys . some update .
theluthier and
jlampel (hope its the correct tag name xD ) by this i am tagging you guys .
Also have a Question. you mention yesterday to have 3 edge loops around the mouth . is there a certain reason to have 3 loops ? is it better for animation or is it another reason ? does that also count for the eyes and other area's where this is a good idea ?
i am gonna try to lessen the geometry that i have now (gonna check if its ok to disolve . )
the above picture still is not adjusted but i will try to do my best after yesterday critique insight i got . -
i am trying to remove geometry but wonder if it will cause a problem since i have 2 close starjunctions at a close distance ?
this is the imageI still have to clean the geometry now but first wanna check if nothing would cause a problem later when i texture paint and start animating etc
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yyukinoh1989 Those star junctions so close is not ideal. Imagine if you wanted Eevee to do a cheek puff - those two junctions would not support that action.
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theluthier tought it might form a problem :s
is there some kind of rule where they are somehow allowed to not interfere later with animations ? or a way how to avoid (or place them to a further place that is lesser bad ? ) -
yyukinoh1989 It's a difficult thing to type out in words..I recommend you aim to match existing topologies of animal faces that are similar to yours, referencing what other artists have done already. Here's some examples that could be helpful:
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working on a house design . not much yet to see but the walls are getting placed where they belong to :)
might still adjust certain places lenght or width but i guess ill see that better when i model the interior .-
yyukinoh1989 Neato! What's the house design for?
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silentheart00 well this will actually be the house I hope to one day build also in reality. I really enjoyed the arch viz and decided before my other projects I want to try this. Hope it will become a good presentation to show. Since it's a full house there will be quit a lot to show later on when I go in further details :D
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yyukinoh1989 Cool! This will be a great tool to visualize for sure!
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still working onto my big project. modelling doors for now .
i do have some problems and questions too of course . hope someone can help
QUESTIONS:
how do i get rid of this diffrent kind of effect of the texture ? one looks more waved and other more straight ?
this is how it lookssecond question . now the small part of the frame (the horizontal ) that wood texture should go also horizontal instead of vertical. is it possible to do this without unwrapping or do i have to unwrap for that effect ?
and this is the result so far . still need to model the hinge and doorhandle to have it finished -
also another question i have.
what do you guys think of the name Brainchild /Brainchild animations .
i would love to hear you guys toughts about it . i would use it as a logo and for the works ill make later when i start animation etc.-
yyukinoh1989 Just wanted to pop in and say I like this new project you're working on! Looking forward to seeing it evolve 😬
Don't know the answers to your questions though.. I like the company name 😊 Be sure to check if it's not already taken by another Belgium company before you settle on it!
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ssmurfmier1985 awesome to hear that. The person who thought of the name and who is creating the logo didn't find anyone with that name.
So for the name even if it's taken in another land it won't be a problem?
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yyukinoh1989 for your textures, you can try using object coordinates instead of generated. That should solve the stretching issue. You can control which way the grain flow with rotation on the mapping node. Just mess with the values until you get what you want.
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pprocyonlotor
thank you it did helped. trough if i want the vertical frame to be diffrent should i seperate that part from the frame and rotate it there too ? or is it better to work with uv texturing and unwrapping then ?
another question . how do i make some kind of group ? like circling around it and calling it for example white wood
another one brown wood etc ? -
yyukinoh1989 I believe not, but I'm not expert on these things, so you could best ask the Belgium government service where you have to register your company. In the Netherlands its called Kamer Van Koophandel, but I don't know how it's called in Belgium.. in the Netherlands they even have get togethers for starting companies where you can ask all these kind of questions, perhaps they organize something like that in your country too? That could be really helpful. Or maybe they have the answers on their website? Hope this helps.
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yyukinoh1989 it's kind of up to you and your project. If you are just doing procedural textures I would probably just separate the pieces (it will be less work), but if you think you may need UVs eventually anyway I would go ahead and do that. I am not sure what you are wanting to accomplish with the group, but you can make a group by selecting your objects and hitting ctrl G.
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pprocyonlotor good to hear then. I go for seperate pieces. Lesser work is always good :)
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yyukinoh1989 ... Just browsing through your polybook. Very complex building layout you're attemepting. Can't wait to see it in action. Love the company name. Been playing with one myself - one of the reasons I started looking into 3D work. lol.
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Almost finished the door .I do have questions when i would want to make a model like for example a door be sallable . Should i model the hinge even further so that when the door opens it also rotates the upper part of the hinge ? And should i also model the hole where the door get locked ? Or are that more like unnessesery details ?
Let me know if i still can improve it or should take more clear pictures of a certain part . -
finished the door . trough the place where the door locks with the wall isnt modelled but i am not sure if that is needed?
this is the basic standard door model (more will be made soon ) i first gonna try to model some diffrent parts and then model more versions :)
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yyukinoh1989 Looking good 😊 if you can't see it through your camera view, then you don't have to model it 😉 however, if you want to use it as a set for your animations in the future, make sure you don't see any holes anywhere. As long as it looks complete from all angles your good 👍🏻
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ssmurfmier1985 then this should be fine I can always add the hole for locking the door later.
Now onto the window :D
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yyukinoh1989 ... Nice looking door. And yeah, what Miranda said - if you can't see it, don't model it (unless you're extremely OCD. lol)
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pffsfs thank you so much. I am happy you like the shape of the building and the door. What does OCD means?
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yyukinoh1989 ... Obsessive Compulsive Disorder. Meaning a person would have a tendency to model every little detail about the door should you be able to see it or not. :)
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pffsfs now that make sense xD but gladly that is someting i dont have :D
i still gonna have a ton of work so better to not worry too much on too small details xD
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does anyone know if sketchfab is already compatible with 2.80 beta ? or is it still not possible to upload2.8 models ?
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yyukinoh1989 I would imagine not considering it's beta and not a full release. So many things will change on the code side of things it's probably best for Sketchfab to wait until the code is finalized, which it will be for release, whenever that is.
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silentheart00 ... Long live 2.79
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pffsfs All hail 2.8! 👑
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ssmurfmier1985 i agree with that xD
Thanxsilentheart00 for letting me know. gonna have to be a bit more patience then :)
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yyukinoh1989 ssmurfmier1985 ... I had to read that twice. Thought it said "the hell with 2.8". Must be my old eyes
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pffsfs haha dont worry i miss read a lot too ( or maybe my eyes arent what they used to be xD)
i really love 2.8 but i guess its also since i started out the moment 2.8 got released and i just got used to that interface .
maybe if i learned it before i would rather loved 2.79 too -
yyukinoh1989 ... it's never too late to regress. Bwah ha ha.
I know eventually I'll have to revert to 2.8, but I'm going to go down fighting tooth and nail. hee hee hee
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yesterday went to download 2.80 beta but some things changed.
does anyone know where the search menu is ? before it was pressing spacebar but now this activates someting for animation.
also i added a picture (that is now a plane) but i cant remember how to change the opacity of it . i know i did it before but i cant find it anymore. hope some can help me find these back :)-
yyukinoh1989 ... for the image plain (empty image), go to object data in properties panel and there should be a setting for transparency
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yyukinoh1989 search is F3 I believe :) but if you find that annoying sowhere in the user settings you can change it back to spacebar.
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pffsfs and ssmurfmier1985 both thanx for the help :D
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ssmurfmier1985 yyukinoh1989 ... or switch to 2.79. Search is still the spacebar here. :)
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pffsfs haha that is true
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pffsfs psssttt.. I'm using 2.79 for all the course exercises... don't tell anyone!!
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ssmurfmier1985 ... THAT got a huge chuckle. Your secret's safe. I promise, mums the word.
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HEY KENT!!!!!!!
:o)
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yyukinoh1989 ... I'm terribly sorry for hijacking your polybook for the exploits of resurrecting 2.79. We now return you to your regularly scheduled Blender-speak
:o)
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pffsfs haha you're free to hijack my poly book xD. I probably may start learning again somewhere in the beginning of next year. So then I think I'll also will better use 2.79.
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pffsfs lol, Scott. Technology always moves forward, but it's good to have a stable build while playing in the shiny new playground.
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Classic window.
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yyukinoh1989 Remember to take a look at Jake's post about the changes in 2.8. Very helpful. And add to it, too!
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silentheart00 thanx this indeed helps. I'll keep this in mind
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Wip flowerpot.
this will be a plant used into my project :)
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