Henrique Celeste (tabbyr)

38 replies · posted

Character sculpting polybook

Hello CGC citizens, i have been seeing a lot of your polybooks and decided to do one myself, it does sound really cool to do one :). On mine you will see my progress on trying to achieve my dream of becoming a great character artist :3, although i am not that good right now, i do believe in myself to evolve specially with your feedback guys ;).

I am really trying my best to get good, i've been watching a ton of timelapses and other videos when i can and i have also started an everyday challenge to sculpt something of a character, even if it's like a 10 minute sculpt (because of andrew price's speech https://www.youtube.com/watch?v=vM39qhXle4g&t=1319s). Right now i am very busy with school since i am finishing 12º grade, but in about 2 months i will start posting fun stuff like a full character sculpt :3.

Also i want to add that i started learning 3D in the start of 2017 on CGC and everything i do in blender was taught to me by CGC :). Until recently i've been doing generalist stuff, but now i have found true passion in character sculpting! (This was probably due to all the fun i had in Kent's march class of stylized characters)

  • This is the first sculpt i did in the everyday challenge

  • now this one was when i tried sculpting an anime character's head, it didn't quite go as expected so i, very very sad, called it a day haha 

  • I then started to focus more on realistic busts, of course with my current skill they don't really turn out realistic, but i always analyze my sculpt and see what i did wrong and then try to not make the same mistake again in the next piece, i leanrt that from Tim Von Rueden.

  • Most of these i tred to pose them according to the reference image (i pretty much always try to replicate something 2D i see on artstation to 3D, i habit i got from march class)

    Also most of these sculpts i take a lot of time doing them even though their not that good, so i don't really have time for the hair, although on this one i started seeing improvement on the speed and i did try to make hair (using the technique taught in the art of sculpting course)

  • On this one i tried to sculpt without a background image, so getting correct anatomy features proved to be very dificult for me, so after this sculpture i bought a anatomy book and i am now learning so many new things i didn't know and i think it's making influence on my scultpures

  • This was my next sculpture without background images, i didn't get time for the ears though

  • i decided to do something diferent on this one, i ran out of time when i was going to add more horns (in the holes i sculpted)

  • If you continue making these pieces, you'll see that you will get better and better. Nice work!

  • Now this is what i did yesterday, reference was a stylized character girl from artstation. Now in the final render i see that i made a mistake without realizing, the top of the ears and the eyes arent ligned up

  • Alright this is what i managed to do today, reference was from zenoris: https://www.artstation.com/artwork/qDnwe

    I gave it my best at replicating it in 3D but i don't know... it just feels off,  maybe it's because i don't actually finish the sculpture, maybe if i add hair, correct the ears and add eyebrows and textures maybe it would look similar... hmmm i'm thinking of instead of starting a new sculpture everyday i'll just take my time to finish one!

    I think i've already improved enough to move to things like hair and shading 

  • Alright, today was a very busy day for me so i didn't get a lot of time. As i said earlier I am going to aim for finishing sculptures now, instead of sculpting a bust everyday.

    For my first one i'll be using a reference from zenoris again: https://www.artstation.com/artwork/rDm2m

    I was able to do the pose today, having trouble with the head but we'll see how it goes 

    • ttabbyr This is the progress i've done for today. Anime is so hard :( :( :( i don't know what i'm doing wrong but i am also quite happy that i notice that i've been making progress, so i'm going to stay strong and continue cause i'm also pretty excited about this. Also it may seem that she has both top and bottom rows of teeth but actually the bottom is just the tongue haha i got to get better at lighting.

    • ttabbyr Today was a really intense day, i only slept 3 hours because i got too excited messing with nodes following the space vfx course and i had school all day plus it was my birthday so i got really really tired and i was more inclined on not doing anything today for the character, but andrew price's words keep coming into my mind: "I will just draw one line, i can draw one line" that's what i decided to do and hey i spent 45 minutes sculpting, i must go to bed now though, i can not sleep 3 hours again haha.

      Today i roughed out the body, i won't detail much further than this since the body will be covered in clothes

  • This week has been insanely tough, i had to do a lot of stuff for school, including 3D models for my school's final project and a hecking demonic mad insanely big 60 page report about handball because i'm bad at physical education and failed it.

    Now that things have calmed down, tomorrow i might start posting again!

  • I kind of tried out the anime steins gate and... got extremly addicted to it haha so i didn't really do anything this weekend besides it.

    Since time has past i kind of lost interest on the character i was doing and i'll probably start a new one tomorow. Thing is, i absolutely love anime and stylized characters so i'll probably only be doing those for a while.

    Anyway today i wanted to sculpt a face but without having any references, sculpting out of my imagination

    • ttabbyr I normally stop at this point of the sculpture because i have no idea how to take it to the next level yet

    • ttabbyr Your sculptures are getting better and better, you should definitely try the realistic character creation course by Kent.

    • baukepost Thank you for recommendation Bauke Post, that's actually one of the few courses I haven't watched about sculpting here in cg cookie because when it came out i saw it was mostly time lapse based, and back then i was even newbier than i am now so i didn't really like timelapses, although right now i prefer time lapses because i already knoew the technical stuff! The problem is i can't really afford a subscription now, i'll check it out as soon as i can!

      Regarding "Your sculptures are getting better and better", thank you for saying that, it means a lot to me! I've been noticing that too as i sculpt, wchich is a huge confidence boost!

  • I can't really wait for tomorrow to do this so i've already started my new character production, and the character is none other than Zero Two from Darling in the Franxx! (tear dropping anime by the way).

    I concluded the base mesh process but now i have to go to sleep, classes tomorrow so scultping will also only start tomorrow. I might also add that this is a posed sculpture like last time, sculpting asymmetrically awaits me.


  • I spent 3 hours of my free time just to sculpt this little bit and oh my... things are still looking sooooo alien, but not near as bad as in the middle of the process, the character almost looked like the face of the hulk in the 2003's movie dare i say.

    Well, i'm excited to see how tomorrow's upgrades will look and i can't wait to get to the hair and clothing parts, since i'm pretty much always doing faces.

  • Most depressing news came to me at midday, i had classes the whole afternoon so i didn't have much time to do things, i started trying to make the hair and i must say it's proving to be very dificult but i will eventually do it i hope. 

    Also, with the presentation of my school's final project in the next week, i will put on hold this personal project to fine tune the school one which right now is definetily a priority :(

    • ttabbyr I'd say if you did just a tiny bit of work each day, you could still make a bit of progress. I find that there's always a little bit of time left. It's one of the 7 habits of highly effective artists: daily work.

  • School's over so i took a summer break to relax (last days of school were super intense and exhausting but it paid of cause i got a 19 out of 20 score on school's final project which was a videogame and now i entered videogame university course which will start in aboout 2 months)

    I think i'm getting better. I took a ton of reference images into pure ref to study them and see what i was doing wrong, slowly but surely i'm getting better :3

    that last render looks kinda creepy

  • based on a demon 2D illustration i saw on artstation

  • Oh i remembered i had to do a character head for my school's final project game, so since it was going for production i did texturing too in substance painter

    it's purpose was a jumpscare like a jack in the box

  • I'm now studying how anime can be brought to 3D and actually looking good, so i can finish my 02 sculpture in style :)


    I think i'm making progress. This is unfinished but it's what i've done today. (spent a lot of time exploring the shapes on the face, i will still try to make it better)

    Artwork that i'm referencing (i don't know who did this to credit the artist):


    • ttabbyr the progress tonight at 5 am (and last time working on this character, this was supposed to be just a anime head study but i decided to test if doing the rest helped with the feel of the reference, still though i made the rest pretty fast and incomplete, anyway modelling clothes is so haaard specially in posed scultpures like this, i got the habit of doing posed sculptures from Kent's Stylized Character class):


      By the way I didn't sculpt the arms and hands, they are only done with the skin modifier (i love using it, it's like a very hard stategy game with a big time save reward).

      I also didn't do eyes because i see that in most anime character sculpting videos they are not modelled but painted, so i wanted to try it out